All Baldur s Gate 3 Wizard Subclasses Ranked
Level 10 Transmutation Wizards get the ability "Shapechanger," which allows them to turn into a Bluejay and fly for up to 10 turns. If the Bluejay loses all of its HP, the Wizard will return to their original form with their original HP total. This can be great for mobility when exploring, but isn't likely to be helpful in combat.
There is an entire set of equipment tailor-made to suit an Oathbreaker Paladin, known as the Blackguard Set. These consist of the Blackguard's Plate, Gauntlets, Greaves, and Sword, along with the Shield of the Unjust. These provide an assortment of bonuses including an extra first level spell slot to dish out Divine Smites and advantage on Wisdom Saving throws. These items cannot be found until Act baldur's gate 3 character builds, however, so until then players should grab the Paladin-specific items mentioned in the section on the Oath of Vengeance Paladin.
Domain spells work just like other spells, and are highlighted in the spell list when leveling to avoid picking them twice. Channel Divinity abilities vary from domain to domain, and offer powerful effects from limited Channel Divinity charges. Clerics gain Channel Divinity charges at Level 2 and 6, which replenish on either a Short or Long Rest.
At level 9, Oath of Devotion Paladins gain access to the spells "Remove Curse" and "Beacon of Hope", allowing them to purge curses and grant their allies improved healing, advantage on wisdom saves, and advantage on death saves.
Sages, on the other hand, gain proficiency in Arcana and History, and tend to trigger Inspiration when engaging with the mystical and magical elements of the world, like uncovering a lost book, or figuring out the historical background of a statue.
As a support sub-class, the Life Domain Cleric can deal damage when it needs to, but most of the time players will stay far from enemies and close to their teammates, ready with a buff or a heal when needed. The Disciple of Life passive gives a bit of extra healing with each spell cast, and can even heal themself with each cast at later levels.
In addition to everything you unlock while leveling as a Sorcerer, your Subclass also determines what you unlock at certain levels. As a Sorcerer, you can select a subclass at Level 1, in the character creation menu.
At Level 2, a Warlock can choose two Eldritch Invocations, like Repelling Blast and Agonizing Blast, and gain two Level 1 spell slots that refresh with each short rest. With spells like Haste, as well as the Sorcerer's Metamagic options like Quickened Spell, this simple cantrip becomes one that can strike an enormous number of enemies at once.
At level six, a Goolock gains the ability "Entropic Ward," allowing them to impose a disadvantage on an incoming attack as a reaction. Should that attack miss, they then gain an advantage on their next attack against the failed attacker. This can be used once per short rest.
Oath of Devotion Paladins are the classical Knights in Shining Armor , defenders of the weak and the greater good. They can Channel their Oath using Divine Rebuke, placing a divine ward on an ally that deals radiant damage to anything that attacks them with a melee attack.
Since the Beast Master Subclass gets its strongest features at level 11, it is typically ill-suited to multiclassing. That said, players could take a level in Fighter to gain an extra fighting style, or a level in Barbarian for access to Rage (though Raging will prevent the Ranger from casting or concentrating on spells.)
Overall, the Hexblade Warlock is easily the best option for a Warlock focusing on melee combat, especially when paired with the Pact of the Blade to gain extra attacks at level 5. Their ability to utilise several useful combat spells, like Wrathful Smite, Shield, and Elemental Weapon, along with their ability to wear medium armour and use shields, makes them uniquely suited to fighting on the front lines. Their lower health pool when compared to most melee classes is offset by their Spectres, who can help to draw some attention off them, and their access to defensive spells like Blink and the aforementioned shield.
Much like any other Paladin, Oath of the Crown pairs nicely with a Warlock utilizing Pact of the Blade or the Hexblade subclass. College of Swords Bard is also a great class to mix in for more combat options via flourishes. Fighter levels for access to Action Surge and Second Wind are also a decent choice when multiclassing.
Oath of the Ancients Paladins will break their Oath if they fail to defend the sanctity of life or deliberately disrupt the balance of nature. For an early example of this, players can break the Oath of the Ancients by resurrecting Mayrina's husband using Ethel's Wand, since raising the dead counts as disrupting the balance of nature. Many of the actions the Dark Urge will spur players into taking can also result in breaking the Oath of the Ancients.
Summon Companion and Find Familiar can be used together, allowing Beast Masters to have two animals aiding them at once (though Familiars are substantially weaker in combat and are better suited to exploration.)