All Baldur s Gate 3 Wizard Subclasses Ranked
Though Sorcerers might think they should stay away from combat, a Draconic Bloodline Sorcerer performs just as well up close as they do at a range. Their higher AC and HP compared to other casters is really noticeable, and the class' use of Metamagic skills to amplify the effects of their spellcasting just makes close-range and AoE spells hit more often, or hit harder.
The Beast Master subclass gains the ability "Summon Companion," allowing them to call forth a number of different animal companions to aid them in combat. These animal companions are considerably stronger than those summoned by the "Find Familiar" spell. All Companions have the "Prey's Scent" ability, which causes them to deal 1d6 extra damage to a creature marked by the Beast Master's "Hunter's Mark" spell.
BG3 Spell Guides 15 Best Spells Best Cantrips In Baldur's Gate 3 Best Abjuration Spells Best Conjuration Spells, Ranked Best Conjuration Spells, Ranked Divination Spells, Ranked Best Evocation Spells, Ranked Best Necromancy Spells Best Transmutation Spells Best Healing Spells Best Illusion Spells, Ranked Best Spells For Crowd Control Best Utility Spells Best AOE Spells That Aren’t Fireball Best Cold Spells, Ranked Best Fire Spells, Ranked Best Lightning Spells, Ranked Best Acid Spells, Ranked Best Level 3 Spells, Ranked Best Level 1 Spells For Each Class Best Level 2 Spells, Ranked Best Level 4 Spells, Ranked Best Level 5 Spells, Ranked Best Level 6 Spells, Ranked How to Speak with the Dead in Baldur’s Gate 3 The Best Scr
At eleventh level, you gain Mighty Swarm, which increases the bonus damage from the Swarm's damage effect to 1d8 of the appropriate damage type. It also boosts your AC by 2 for a turn after using the teleport ability, and adds extra effects to the utility ability as shown in the table below:
Assuming players aren't taking levels in Fighter, Sorcerer, or Cleric, their top priority as an Abjuration Wizard should be improving their AC. In Act 1, players can grab the Ring of Protection in Act 1 by helping Mol steal the Idol at the Emerald Grove, collect the Bracers of Defense from the Apothecary's Cellar in the Blighted Village, and then purchase the Cloak of Protection from Talli at the Last Light Inn in Act 2. While at the Inn, buy the Evasive Shoes from Mattis for another +1 AC. These will provide +5 AC total, which raises the Wizard's AC to 18 when using Mage Armor even if they haven't invested in Dexterity (Important note here: They should absolutely invest in Dexterity for even better results.) If using heavy Armor, players can still grab the Ring, Boots, and Cloak for +3 AC. (Unfortunately, the Bracers only work on Unarmored Characters)
Points of Interest – Act Three How to Free Counsellor Florrick from Wyrm's Rock Prison How to Sneak into Wyrm's Rock Fortress How To Get Into The Main City How to Get a Room in Elfsong Tavern How to Enter the Temple of Bhaal (Rescue Orin's Victim) How to Open the Sinister Door in Cazador's Palace House of Hope Guide How to Get to Lower City Disable The Steel Watch Walkthrough & Foundry Location Sorcerous Sundries Guide Baldur's Gate 3 DLC Gate 3: Where To Find Sharess' Caress Guide to the Circus of the Last
The Swarmkeeper Ranger subclass allows the Ranger to forge a connection with a swarm of fey spirits , which take the form of either Bees, Jellyfish, or Moths. This swarm provides them with movement and combat benefits, allowing them to weaken foes with status effects, reposition more easily, and apply extra damage to their attacks based on the Swarm's form. At third level, you choose between one of three swarm types:
At level 11, the Hunter gains "Volley" and "Whirlwind Attack." Volley allows them to rain attacks on multiple foes with a ranged weapon, while Whirlwind Attack lets them spin and strike all foes around them in melee.
At Levels 2, 5, 7, 9, and 11, Rogues don't have any leveling choices to make. But because the class can learn four Feats, the choices that you do make while leveling this BG3 Rogue build matter a lot more. The table below displays recommended choices to make at each level-up that will synergize well with the stealthy Thief subclass playstyle.
One excellent Act 3 option would be the full Bhaalist set, especially the Bhaalist Armor and its ability to make nearby foes vulnerable to piercing, which pairs well with the piercing damage inflicted by the Legion of Bees.
Each of the classes available to the player in Baldur's Gate 3 possess a variety of abilities and capabilities that allow them to explore the world and engage in combat. Each class can then choose a subclass, gaining abilities themed around that particular subclass that further diversify that character from others using that class. For the Wizard, the subclasses are known as "Schools," and one can be chosen for each of the eight schools of magic.
As mentioned briefly in the previous section, Rangers can get hold of the exceptional scimitar "Belm" in Act 3. This can be found in Jaheira's Basement, under Elerrathin's Home in the Lower City. Belm is a legendary scimitar that can perform Whirlwind Attack, making an attack against all enemies within range, as an action once per short rest. The wielder can also perform an extra attack as a bonus action, which calculates its attack and damage modifier using the stats of the weapon in the wielder's main hand. This makes it tremendously powerful when used in conjunction with a main-hand weapon that deals more damage, like Phalar Aluve or Larethian's Wrath. If focusing on strength over dexterity but still using the dual-wielder feat, you could use the Nylruna trident (obtained by winning the jackpot from Akabi at the carnival, getting teleported to the jungle, and then picking the lock on the chest near the portal back to the Carnival) or Voss' Silver Sword (stolen from Kithrak Voss via pickpocketing or murder) in the main hand to great effect. The aforementioned trident is also excellent for adding some range to a Strength-focused Ranger Build.