Jump to content

Cyberpunk 2077: Cut Content That Would ve Made The Game Better

From The Bioremediation Network

How to Get Apparition: Looted from Frank Nostra in War Pigs, or purchased from Herold at the EBM Petrochem Stadium if players did not choose the Corpo lifepath.

A Pistol that relies on players having low health is a weapon that is just not worth its asking price, especially since it means using some of the worst Cyberware to stop healing interference. Apparition might improve damage, fire rate, and reload speed, but that's only if players are a shot or two away from de


Cyberpunk 2077 was built up to be a grand tale akin to the likes of The Witcher 3 , and that definitely didn't turn out to be the case. In fact, it’s somewhat hard to take it seriously as a nominee for GOTY. Not every game has to have a messaging or a comprehensive sense of community, but Cyberpunk has been marketed for too long as the next big thing in gaming, the Neo from The Matrix . It can’t afford to piggyback on some Twitter hashtags to seem cool and carry on with a rocker boy-esque Keanu Reeves. It needs more heart, and at least some form of worldliness, and it’s not too much to ask for considering how dystopian games have managed to do it over and over ag


One thing CDPR could’ve done to keep the sixth attribute trait is perhaps turn it into a cyberware attribute. There is a cyberware section already, but having a dedicated attribute for special cyberware such as mantis blades , gorilla arms, and monowire could’ve allowed for developers to keep the cut features involving special cyberware, such as wall climbing with the mantis blades or hacking enemies using the monowire. This would not only make getting the cyberware more worth it, but also make them more uni


How to Get Riskit: Picked up from Bree Whitney in Shot by Both Sides. ( Phantom Liberty )

Riskit requires players to risk their life, putting their very future on the line with each shot due to how Riskit requires low health to be more effective. At low health, players can see critical damage with every shot from the gun, but an Iconic Modifier that only kicks in during intense shootouts where death could be a bullet away, makes this one to keep in the stash and not in V's ha


Someone may ask a player to place a tracker or smuggle someone, through; these standalone ‘gigs’ are independent from side quests and make the gameplay really fun besides being beneficial to the pla

The pace of Disjunction 's story is terribly slow, but it does players one favor. While other Cyberpunk games throw players into an extremely detailed world and tell them "figure it out," Disjunction doesn't. Instead, the game highlights the names of important people, places, and things in dialogue boxes. Figuring out what the characters are talking about is as simple as hovering your cursor over those subjects and reading the detailed description that pops up. I genuinely appreciated this thoughtful way for the game to get more information to me without me having to gu

Another car feature that should have been included in Cyberpunk 2077 is car customization. Players can buy as many vehicles as they want in Cyberpunk 2077 online Guide 2077, with one of the achievements for the game being purchasing every vehicle available, but one thing players can’t do is customize their vehicles. However, as players roam around Night City, they will notice many customized vehicles that belong to specific characters or ga


How to Get Skippy: Found by a body in an alley at Vista del Rey, Heywood.

Who doesn't love Skippy? This AI-Pistol is fun to be around, especially with his love of music. Skippy provides an interesting weapon to players due to how it's a Smart Link pistol that uses two modes: Puppy Loving Pacifist (limb shots) or Stone Cold Killer (headshots). A gun that will only shoot specific areas is great, but the fact that players are locked into the opposite choice after around 100 kills makes it a lacking gun, especially after returning it to Reg


The original Blade Runner is a real heavy hitter in the cyberpunk genre. It was completely ground-breaking in its representation of Earth's future. The cityscape, with its grungy streets and neon lighting, seemed like a realistic possibility for where humanity was head


I didn't really need those details though, because I never really cared for them. The story of Disjunction tried to pull in my interest, it's full of death, revenge, and mystery. But I never connected with the characters, not for lack of trying either. They all have their own backstories and connections to the game's dystopian version of New York City. However, the moments when they were actually talking about themselves were, for lack of a better term, boring. Sure, in a dialogue box Joe might be yelling at the top of his lungs, but on screen, his pixelated character is unmoving and unfeel


It’s clear that CDPR initially intended players to have more than one property. The resources are in the game, but instead of actually allowing players to buy apartments, penthouses, and even mansions, CDPR settled for giving players free access to the homes of V’s friends. This feature would be fine if it worked properly, but it doesn’t, and only V's initial apartment acts like a true home - even though it can barely be customized its