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The Nicest Badass Video Game Characters

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Look, those of us who have worked customer service understand what its like dealing with crappy people. That being said, we tend to always keep our cool and never say what we’re actually thinking. That’s not the case with a couple of shop clerks in Red Dead Redemption 2 . Here I am minding my own business, shopping around for my newest gun or suit. Then I keep getting pestered by the clerk at the front telling me to hurry up and buy something. This happens on numerous occasions, and shame on the shop owners who hired these super rude employ


The most infamous quote in Red Dead Redemption 2 is Dutch’s constant reassurance of "I have a plan." Okay Dutch, please tell us what your plan is. We ask because almost every other plan and job we’ve done has just made things worse. Instead of just accepting that maybe his plans need more thinking, he just sits there and complains that nothing is working. He’s just so shocked that killing a high-profile industrialist actually has consequences. He’s also pretty upset when he realizes that robbing a bank in a large town would somehow go wr


However, the reality was that Redemption was actually a spiritual successor of the 2004 video game , Red Dead Revolver, with the main objective being to scale up the game to reach Rockstar's high standard. It did take on many ideas from that original game as well, focusing on the shooting mechanic and making sure the weapons from the game were inspired by real weap


That's right, the huge creature can be found within Red Dead Redemption for those willing to search for him, which is actually a callback to GTA San Andreas, with Bigfoot rumors taking place in that game. Of course, when you do stumble across the mythical creature it isn't a simple kill, after all, this is Bigfoot, but if you're up for the challenge, it's a fun h


Sadie Adler is arguably the most likable character in all of Red Dead Redemption 2 outside of Arthur Morgan. Funny enough she's also a character who never really finds redemption or makes her way back to a good pl


The suit is something that everyone is well aware of, but interestingly, the game originally was going to have this iconic piece of clothing look much different, with the hat not being part of it. While it wouldn't have made any real difference to the game, it's still interesting to know that it almost wasn't considered at


While he is not shy about executing ruthless violence, he ends up becoming self-aware in the end. When he finds out he’s dying, Arthur spends the remaining portion of the game redeeming himself. Rockstar sometimes has problems with its protagonist’s personalities in conjunction with player action. With Arthur, however, we truly wanted to play him in a redeemable


During the game, players can hear a story about how Hosea originally wanted to be a priest. He goes on to say that "didn't know that you had to be Catholic to be a priest." This implies that he likely wasn't originally Catholic, but was rather a convert to the relig


You would think that a video game Interviews as popular and impactful as Red Dead Redemption would have been localized all around the world, with the voice work being translated or at the very least subtitles being available. However, that wasn't the case for this game in South Korea, with Rockstar not providing any voice changes or subtitles for the game, instead, providing a manual with translations for those who were interested in play


Red Dead Redemption 2’s Bounty System is actually very robust. At any time, bounty hunters could sneak up on you and try to get that nice pay-day. Except, the bounty amount almost never makes sense. You can pull an immense heist that has gained you thousands of dollars, but yet your bounty is only a couple hundred. I’m pretty sure the gang dropped that much money during the heist. It’s also funny that you can easily just pay your bounty for whatever horrendous crime you commit


A lot of people are under the impression that Red Dead Redemption is the first game in the series, and at its time of release was a simple stand-alone game that had been created as something totally
Most people trapped in the weird, robot dinosaur ridden land of Horizon Zero Dawn have reverted back to living in small tribes, using primitive technology, and generally being scared of everything. Aloy, however, is someone who's not only unafraid to stand up to a mechanical T-Rex, but also doesn't let things like ancient traditions, or being ostracized from society stop her from meeting new people.


Within the game, there are wanted posters all over the place for various characters, which really adds to the whole design and Western feel, with some being storyline driven and others simply being for set design purposes. However, Rockstar actually created that many posters that there were loads that ended up being unused so who knows, maybe they ended up being squeezed into the seq