PlayerUnknown’s Battlegrounds Month 2 Patch Notes Released; Adds New Vehicle Weapon Client Performance And More
Adjusted squad team colors to make them more consistent between different colorblind options
Added a function where a player can select more detailed criteria for the "Cheating" category in the in-game report
Whether players decide to head in Solo or as part of a Duo or four-player Squad with friends, each game more-or-less starts off in the same fashion as players jettison out of a derelict warplane and parachute onto the abandoned Soviet island that serves as the game's titular battlegrounds, which spans a massive 5x5 miles in size. Ultimately though, players are left to decide where and when to land, whether they want to drop immediately for a chance at grabbing weapons and equipment right away, or a later drop that costs resources but could set up players with a bit of breathing room away from all the ch
Likewise, the actual design and visuals of pubg story Guide are equally a mixed bag. Character models in particular take on some odd qualities and though players can customize them to their liking, they aren't exactly stellar looking and the cosmetic options that the game provides (even with loot crates and microtransactions) are limited, at best. The maps are perhaps my favorite aspect of the game's aesthetic as their vast draw distance and varied terrains are impressive, other than the occasional low-res textures or copy-pasted building and town layo
In the same way that Counter-Strike 's early days led to it dominating the competitive scene and Minecraft 's years of beta access led to it becoming a game that defined a generation, PlayerUnknown's Battlegrounds isn't necessarily the first "battle royale" game out there, but it is the one that's leading the charge on making players fight to survive, and it's thrilling in every
The icon will be different when the care package is falling and looted by other players
Adjusted replay system so that now a player can watch the replay without extra delay in the following c
Still a sore spot amongst PC gamers is the fact that the previous game was only ever out on consoles. People couldn’t understand why Rockstar wouldn’t tap into that vast market, although most people theorize it was due to the incredible difficulties the programmers had coding the g
PLAYERUNKNOWN'S BATTLEGROUNDS is a last-man-standing shooter being developed with community feedback. Starting with nothing, players must fight to locate weapons and supplies in a battle to be the lone survivor. This realistic, high tension game is set on a massive 8x8 km island with a level of detail that showcases Unreal Engine 4's capabilit
Over the past few days, I've dipped my toes into PlayerUnknown's Battlegrounds partly out of curiosity and partly because of my friends that have become obsessed with the title. While I'd known about it for some time since its availability in late March, the noise surrounding Battlegrounds has only grown over the past three months, especially considering the fact that it has sold over 4 million copies alone since its Early Access de
I probably don’t need to tell you that the long-awaited release of Red Dead Redemption 2 is right around the corner. With the first game being a runaway hit (technically the second game, a lot of people forget there was a game called Red Dead Revolver first) it makes sense that people are abuzz with excitement to get back in the saddle. One of the problems with people being abuzz is that they start to want to get their hands on something way before the actual release date, so outside of beta play, all they have is talking about the subject. And with news coming out more every day from Rockstar about all the crazy things you will get up to out in the old west, Rockstar has also been somewhat tight-lipped about any significant details, which is something we should be used to from them by
Pushing past six million copies in the past few weeks, PlayerUnknown's Battlegrounds has dominated the Steam charts throughout this year alongside continued monthly updates, with the game's upcoming August updates to be one of its most expansive
For those that don't know much about the title and/or have lived under a rock in the past few months, PlayerUnknown's Battlegrounds is an Early Access survival shooter that pits 100 players against each other in typical survival game/ Battle Royale fashion, developed by Korean studio Bluehole and Brandon Greene, the titular "PlayerUnkno
The next Monthly Update will also introduce the game's first new paid cosmetic items through a "crate and key system," which Greene took time in the community forum to address. Due to some of the negative reaction towards implementing the system, Greene expressed that the introduction and testing of the new paid cosmetics will "serve as the foundation of a healthy economy after launch," and will aim to "benefit all players - both who are willing to pay and who are not willing to pay for vanity items." However, Greene also addressed that "our messaging wasn't clear" in terms of implementing the new system, and added that the team will "try to communicate better moving forwa