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		<title>LynnBeyer33 at 12:23, 4 March 2026</title>
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		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:23, 4 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Despite being a relatively new sub-genre when compared to its more established counterparts, the Soulslike genre is fast becoming one of the most heavily populated sections of the video game industry. The success and popularity of the stunning Dark Souls trilogy has seen a slew of Soulslikes begin to use developer FromSoftware&#039;s formula to attempt to replicate the success for themselves. The results have been widely varied, with titles such as Nioh being met with critical acclaim, whereas plenty of others have missed the mark. 2023 is set to see some more exciting entries into the ge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wandering Wight is very strong at close range &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often stringing together several attacks at once&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but still has some strong attacks that it can use at range. It&#039;s a menace &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can take you down &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just a couple of hits if you fail to read it properly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but he does have one big weakn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Just before &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;footage &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the giant golden cymbals, the trailer for Black Myth: Wukong shows a scene with a darkened Buddhist shrine, tiny monks scurrying between the wooden iconography like creepy haunted dolls. A bearded, portly figure with a yellow robe and a giant disc on their back turns around and s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Below are the best-selling &lt;/del&gt;games &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from the 2020s so far, with lifetime sales confirmed to exceed 20 million units. The focus &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on paid games only, excluding massively popular free-to-play titles and their earnings via monetization&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Additionally, we won&#039;t include popular titles (sports simulators like FIFA or EA Sports FC; Diablo 4 ) without actual sales numbers being repor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The trailers tease many intriguing and ambitious scenarios &lt;/del&gt;like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wukong fighting an army on clouds&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;approaching titanic deities emerging from the horizon&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many more. The scope of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is tremendous &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a successful release, it could give the biggest fantasy/mythology action games a run for their mo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yuan can interact with the environmental elements for combat and traversal. He can cut bamboo branches to thrust them &lt;/del&gt;into &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies and run up trees, use the height &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surveil &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;area&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and leap &lt;/del&gt;between &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;canopies to cover distances faster. The essence of traditional Chinese martial arts is well pronounced in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay mechanics, which means &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has the makings &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a compelling high-fantasy epic action-adventure &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a novel Chinese setting. Unlike &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hereafter will receive &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;international release and real&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time combat should attract a much larger audie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Where Winds Meet ​​​​​​is an open-world​ martial arts fantasy RPG set &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quasi-historical Ten Kingdoms era. The player is described as a wandering swordsman embroiled in war and conflict&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who has to choose between upholding his moral code and giving &lt;/del&gt;in to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the world of blade &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blood. This could indicate some degree of branching narrative within &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game. There is a heavy emphasis on platforming and traversal with exaggerated parkour-esque abilities. He can run on water, jump multiple times in air, and cover &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;height &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;low-level buildings in a single l&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The common thread between &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;villainous narrators in the latest trailer &lt;/del&gt;for Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seems to be __ a hostile cynicism towards Buddhist teachings - a skepticism towards whether achieving enlightenment is even possible&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and a belief that &lt;/del&gt;those &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who claim &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pursue such as goal are hypocrites trying to conceal their vices from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Indeed, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two un-translated narrators in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth: Wukong trailer articulate this cynicism further&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;asking &lt;/del&gt;the game&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protagonist (and player) if they&#039;re truly able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overcome destiny &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;break free from the snares of des&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This genre of fiction features martial artists with incredible combat prowess. Their skills and strengths are given a fantastical flair which affords them superhuman and mystical abilities. The concepts and techniques of real-world Chinese martial arts provide the main source of inspiration. Players can thus experience the distinctively acrobatic and artistic combat styles of the Shaolin Wushu variety&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exaggerated and stylized &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fit the tone of Chinese fantasy&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players will be able to venture into the China-inspired lands as expert combatants in a variety &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;near-future releases from &lt;/del&gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to Where Winds Me&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Many previous Call of Duty games have reached over 30 million lifetime sales&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but while huge numbers are to be expected&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Activision hasn&#039;t released &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;total tally for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty titles launched since 2020&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Luckily&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is confirmation that Call of Duty: [https://www.blackmythwukongtalk.com/ &lt;/del&gt;black &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;myth wukong Missions] Ops Cold War sold over 30 million copies to date , earning $700 million during the first weeks after launch&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;becoming &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best-selling game &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2020 (at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;height of the pandem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Now that you&#039;re fully equipped, and your health is looking peachy, you can start attempting &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take down Wandering Wight. You&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll find it lumbering around a small clearing &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forest, but don&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t let its size fool you. This thing is quick on its feet &lt;/del&gt;when it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wants to be, and will often chain together several moves in a row to keep you guess&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;While it first appeared as though Game Science&#039;s Black Myth: Wukong would put players in direct control of Sun Wukong, the Monkey King from the 16th-century Chinese novel Journey to the West , the action RPG is set some time after the events of the novel. Ultimately, this means that Black Myth: Wukong is separated enough from Journey to the West that it can attempt to establish its own identity as an original story, as opposed to being a direct adaption of the novel. As a result, rather than playing through Black Myth: Wukong as Sun Wukong himself, players experience a reimagining of the world brought to life by Journey to the West through the eyes of a humble monkey simply referred to as the &quot;Destined One&quot; — an almost identical physical copy of Sun Wuk&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Boss Guides Wandering Wight Guangzhi Lang-Li-Guhh-Baw Guangmou Lingxuzi Baw-Li-Guhh-Lang Black Bear Guai Elder Jinchi Earth Wolf The King Of The Kingdom Of Flowing Sands And His Son Gore-Eye Daoist First Prince Of The Flowing Sands Stone Vanguard Boss Black Wind King Tiger Vanguard Whiteclad Noble Tiger&#039;s Acolyte Kang-Jin Loong Shigandang Red Loong Black Loong Yellow Wind Sage Captain Lotus-Vision Mad Tiger Captain Wise-Voice Fuban Kang-Jin Star Apramana Bat Cyan Loong Chen Loong Yin Tiger Non-Able Non-White Non-Void Non-Pure Lang-Li-Guhh-Lang Yellowbrow Captain Kalpa-Wave The Second Sister Old Ginseng Guai Buddha&#039;s Right Hand Centipede Guai Green-Capped Martialist Elder Amourworm Yellow Loong Zhu B&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;An exciting development for fans of indie games in 2022 is a brand new handheld from Valve, the Steam Deck, set to release in February . With ambitions to become the Nintendo Switch for PC gaming, Valve&#039;s handheld will ostensibly be able to play any game from Steam&#039;s library – a vast collection that is predominantly made up of indie games. What&#039;s incredible about the Steam Deck, and why it will open so many doors for gamers, is that it is really a portable PC masquerading as a game console. The Steam Deck will run on Valve&#039;s Linux-based operating system called SteamOS, but players will still be able to play Windows games thanks to Valve&#039;s compatibility t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Let&#039;s start off with TheGamer&#039;s review first , which comes from our lovely news editor Joshua Robertson. Josh gave Black Myth a 4/5 and called it a &quot;beautiful, entertaining, and polished soulslike&quot; that is slightly let down by some frustrating level design. That positive sentiment was shared by IGN&#039;s Mitchell Saltzman , who gave the game an 8/10 and praised its combat while critiquing how buggy it &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Black Myth: Wukong took the entire industry by storm last year, securing its place as the second most-played game on Steam ever , behind only PUBG . Prior to its launch, many doubted that the game would live up to its incredible showcase footage and trailers, especially given that it was the first game by a new studio. But Black Myth: Wukong delivered everything it promised, and then some, becoming one of the best action titles in a long time and one of the most beautiful games on Unreal Engin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;/ins&gt;&amp;lt;br&amp;gt;Despite being a relatively new sub-genre when compared to its more established counterparts, the Soulslike genre is fast becoming one of the most heavily populated sections of the video game industry. The success and popularity of the stunning Dark Souls trilogy has seen a slew of Soulslikes begin to use developer FromSoftware&#039;s formula to attempt to replicate the success for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [https://www.Blackmythwukongtalk.com/ visit web site] &lt;/ins&gt;themselves. The results have been widely varied, with titles such as Nioh being met with critical acclaim, whereas plenty of others have missed the mark. 2023 is set to see some more exciting entries into the ge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now that the biggest names in games like Sony&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nintendo are setting aside dedicated sections &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their own presentations for indies&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;growing importance of these types &lt;/ins&gt;of games is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Initiatives &lt;/ins&gt;like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation Indies&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ID@Xbox&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nintendo Indie World show how &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bigger studios are supporting and championing independent efforts &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing them to reach even bigger audien&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth: Wukong may dig its roots &lt;/ins&gt;into &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Journey &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;West &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the significant time gap &lt;/ins&gt;between the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two stories doesn&#039;t require &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to remain true to every single element &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its source material. This ultimately grants some leeway for Game Science to include characters not found &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Journey to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;West &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while still honoring its nature as &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eastern mythology&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inspired story. Black Myth: Wukong therefore introduces new characters — primarily enemies — not originally found &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Journey to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;West that are largely inspired by Eastern mythology&lt;/ins&gt;, in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;addition &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revised locations from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;novel to reflect &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passage &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destined One is an original character created specifically &lt;/ins&gt;for Black Myth: Wukong , &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many of the game&#039;s other major characters are almost explicit copies of &lt;/ins&gt;those &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from Journey &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;West &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As the game&#039;s story takes place five centuries after &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;events of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;novel&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these characters help maintain &lt;/ins&gt;the game&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;connection &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &quot;past&quot; &lt;/ins&gt;and, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in turn, give substance &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its present&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The major boss &lt;/ins&gt;of Black Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s first chapter, for instance&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is the Black Wind King&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who is based on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Wind Demon from Journey to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;West &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Both the Black Wind King and the Black Wind Demon wield a Black Tassel Spear&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can transform into a ferocious &lt;/ins&gt;black &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bear&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;serve as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guardian &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Wind Mountain. The Black Wind King is also &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first character &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;confirm Black Myth: Wukong &lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s place &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Journey to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;West &lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s timeline &lt;/ins&gt;when &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he mentions &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been 500 years since his last encounter with Sun Wuk&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>LynnBeyer33</name></author>
	</entry>
	<entry>
		<id>https://bioremediate.net/index.php?title=What_To_Expect_From_Indie_Games_In_2022&amp;diff=4869&amp;oldid=prev</id>
		<title>LynnBeyer33 at 11:41, 4 March 2026</title>
		<link rel="alternate" type="text/html" href="https://bioremediate.net/index.php?title=What_To_Expect_From_Indie_Games_In_2022&amp;diff=4869&amp;oldid=prev"/>
		<updated>2026-03-04T11:41:09Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:41, 4 March 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth: Wukong doesn’t have an open world like Dark Souls or Elden Ring , but instead has segmented chapters. Each chapter has &lt;/del&gt;its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;own theme and enemy types&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be it traversing spooky villages filled with bug people or battling &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heat &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;desert &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rat warriors. This keeps &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;encounters and environments fresh because as soon as you might get bored with one area and its inhabitants, it will shift &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something completely new and original&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;areas themselves are immense. While you can &lt;/del&gt;critical &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;path through &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main story, there are numerous branching paths you can go down, unraveling side quests and unlocking abilities and side-bosses&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now that the biggest names in games like Sony, Microsoft, and Nintendo are setting aside dedicated sections in their own presentations for indies, the growing importance of these types of games &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear. Initiatives like PlayStation Indies&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ID@Xbox&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Nintendo Indie World show how the bigger studios are supporting and championing independent efforts and allowing them to reach even bigger audien&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The story is one of the more compelling parts, meeting characters &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you may be familiar with in the lore, but how it’s told isn’t always particularly well done&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While we’ll get to the amazing aesthetics &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;presentation later, most of the chapters generally start in a rather confusing manner. Our little monkey friend will end up in these new lands by methods unknown to the viewer. Whether it’s sneaking in a chest, waking up with a hundred arrows &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you, or &lt;/del&gt;just &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teleporting through an ancient warrior statue, there’s never &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good linear path for the storytelling, with what seems like portions &lt;/del&gt;of it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;left out.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best things about indie games is that they allow studios to bring all &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their whacky and weird ideas to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;table&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and develop games that might otherwise have caused a lot of raised eyebrows or confused expressions when &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concepts are seen on paper. For example, the notion of playing as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stray cat that explores &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;city populated by robots sounds bizarre&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;glimpses players have been shown of Stray so far paint a compelling and beautifully realized picture &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Similarly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the ability to play &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game where &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bear runs a B&amp;amp;B in the woods in Bear &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Breakfast or to control anthropomorphic dinosaur characters who are about to graduate in Goodbye Volcano High may seem like fever dreams, but there&#039;&lt;/del&gt;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;undeniable genius in these concepts if studios can pull them &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elden Ring will likely rack up significant numbers this year too&lt;/del&gt;, with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both Elden Ring Nightreign and the Tarnished Edition launching in 2025&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latter will probably have an especially huge impact &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game&#039;s lifetime sales&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as many Elden Ring owners may want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;own &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;favorite game on the Switch 2 as w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It seems &lt;/del&gt;like the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;breadth &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;independent development power in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;industry right now &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more impressive than it&#039;s ever been, &lt;/del&gt;with a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plethora of studios plugging away at sequels to &lt;/del&gt;successful &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games or set to &lt;/del&gt;release &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exciting new titles. It &lt;/del&gt;could &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be said that this is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pinnacle of an indie game boom, with smaller teams able to more than pull &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weight against larger behemoth studios with millions of dollars in backing. Developers like WayForward, Drinkbox Studios, and The Fullbright Company have firmly established themselves as names to know when it comes to indie games, but there is plenty of new talent on the rise as w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wukong is a master shapeshifter &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many useful forms&lt;/del&gt;. He can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;transmute &lt;/del&gt;into &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a minuscule Cicada to avoid &lt;/del&gt;enemies, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a giant ape &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear a large group of enemies&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much more&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He can also take the forms &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain boss enemies to use their weapons and powers. Wukong&#039;s main weapon &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a highly versatile magical staff&lt;/del&gt;, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can not only be used to dole out blunt force trauma on enemies but also for evasive maneuvers, like planting &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extendable staff into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ground to escape ground&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level hazards&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The combat system looks very robust with many spells and magic abilities like creating multiple clones, freezing enemies momentarily&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It does feel slightly underwhelming &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;display department&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Much &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its competition, including other iterations &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;G16, offers &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2K resolution display for similar pricing &lt;/del&gt;and in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same form factor, something that most gamers would not mind given its underlying hardware, but something that can make &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difference when it comes to day to day use of the laptop.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trailers tease many intriguing &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ambitious scenarios like &lt;/del&gt;Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fighting an army on clouds&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;approaching titanic deities emerging &lt;/del&gt;from the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horizon, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many more&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scope &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is tremendous &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a successful release&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it could give &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest &lt;/del&gt;fantasy&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/mythology action games &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;run for their mo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Going by their imperious command &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eerie-looking temple they inhabit&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;odds are good this mysterious antagonist/boss &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &quot;Yellow Brows Great King&quot; mentioned above, a spirit-turned-demon presiding over their own twisted version &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Buddhist faith. They may even be same narrator who recites the &quot; Thou Shalt Kill &quot; monologue earlier in the &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Www&lt;/del&gt;.blackmythwukongtalk.com/ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth Wukong patch notes&lt;/del&gt;] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Myth: Wukong trailer&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cementing themselves as an actual ideological enemy &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Buddhism &lt;/del&gt;in&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rather than just another of Wukong&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s demonic souls who &lt;/del&gt;wants to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;become immortal by devouring the flesh of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;holy m&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Despite being a relatively new sub-genre when compared to &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more established counterparts&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soulslike genre is fast becoming one of the most heavily populated sections &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video game industry. The success &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;popularity of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stunning Dark Souls trilogy has seen a slew of Soulslikes begin to use developer FromSoftware&#039;s formula to attempt &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;replicate the success for themselves&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;results have been widely varied, with titles such as Nioh being met with &lt;/ins&gt;critical &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;acclaim, whereas plenty of others have missed &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mark&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2023 is set to see some more exciting entries into the ge&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wandering Wight &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very strong at close range &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often stringing together several attacks at once&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but still has some strong attacks &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it can use at range&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s a menace &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can take you down &lt;/ins&gt;in just a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;couple &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hits if you fail to read &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;properly, but he does have one big weakn&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Just before &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;footage &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giant golden cymbals&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trailer for Black Myth: Wukong shows &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scene with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;darkened Buddhist shrine&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tiny monks scurrying between &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wooden iconography like creepy haunted dolls&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A bearded&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;portly figure with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yellow robe and &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giant disc on their back turns around &lt;/ins&gt;and s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Below are the best-selling games from the 2020s so far&lt;/ins&gt;, with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lifetime sales confirmed to exceed 20 million units&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focus is &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;paid games only&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;excluding massively popular free-&lt;/ins&gt;to&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-play titles and &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;earnings via monetization. Additionally, we won&#039;t include popular titles (sports simulators like FIFA or EA Sports FC; Diablo 4 ) without actual sales numbers being repor&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The trailers tease many intriguing and ambitious scenarios &lt;/ins&gt;like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wukong fighting an army on clouds, approaching titanic deities emerging from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horizon, and many more. The scope &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tremendous and &lt;/ins&gt;with a successful release&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, it &lt;/ins&gt;could &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest fantasy/mythology action games a run for &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yuan can interact &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the environmental elements for combat and traversal&lt;/ins&gt;. He can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cut bamboo branches to thrust them &lt;/ins&gt;into enemies &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and run up trees&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use the height &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surveil the area&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leap between canopies to cover distances faster&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The essence &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;traditional Chinese martial arts &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well pronounced in the gameplay mechanics&lt;/ins&gt;, which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;means &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game has &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makings of a compelling high-fantasy epic action&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adventure in a novel Chinese setting&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlike the first game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hereafter will receive an international release &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;real-time combat should attract a much larger audie&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Where Winds Meet ​​​​​​is an open-world​ martial arts fantasy RPG set &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quasi-historical Ten Kingdoms era&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The player is described as a wandering swordsman embroiled in war and conflict, who has to choose between upholding his moral code and giving in to the world &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blade and blood. This could indicate some degree &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;branching narrative within &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game. There is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heavy emphasis on platforming &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;traversal with exaggerated parkour-esque abilities. He can run on water, jump multiple times &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;air, and cover &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;height of low-level buildings in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single l&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;common thread between the villainous narrators in the latest trailer for Black Myth: Wukong seems to be __ a hostile cynicism towards Buddhist teachings - a skepticism towards whether achieving enlightenment is even possible, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a belief that those who claim to pursue such as goal are hypocrites trying to conceal their vices from the world. Indeed, the two un-translated narrators in the Black Myth: &lt;/ins&gt;Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trailer articulate this cynicism further&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;asking the game&#039;s protagonist (and player) if they&#039;re truly able to overcome destiny and break free &lt;/ins&gt;from the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;snares of des&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This genre of fiction features martial artists with incredible combat prowess. Their skills and strengths are given a fantastical flair which affords them superhuman &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mystical abilities&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concepts and techniques of real-world Chinese martial arts provide the main source &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inspiration. Players can thus experience &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distinctively acrobatic &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;artistic combat styles of the Shaolin Wushu variety&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exaggerated and stylized to fit &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tone of Chinese &lt;/ins&gt;fantasy&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Players will be able to venture into the China-inspired lands as expert combatants in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety of near-future releases from Black Myth: Wukong to Where Winds Me&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Many previous Call of Duty games have reached over 30 million lifetime sales, but while huge numbers are &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be expected, Activision hasn&#039;t released &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;total tally for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty titles launched since 2020. Luckily&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;confirmation that Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty: &lt;/ins&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;www&lt;/ins&gt;.blackmythwukongtalk.com/ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;black myth wukong Missions&lt;/ins&gt;] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ops Cold War sold over 30 million copies to date , earning $700 million during the first weeks after launch&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and becoming the best-selling game of 2020 (at the height &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the pandem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Now that you&#039;re fully equipped, and your health is looking peachy, you can start attempting to take down Wandering Wight. You&#039;ll find it lumbering around a small clearing &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the forest&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but don&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t let its size fool you. This thing is quick on its feet when it &lt;/ins&gt;wants to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be, and will often chain together several moves in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;row to keep you guess&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>LynnBeyer33</name></author>
	</entry>
	<entry>
		<id>https://bioremediate.net/index.php?title=What_To_Expect_From_Indie_Games_In_2022&amp;diff=1708&amp;oldid=prev</id>
		<title>ShavonneD56 at 16:00, 3 March 2026</title>
		<link rel="alternate" type="text/html" href="https://bioremediate.net/index.php?title=What_To_Expect_From_Indie_Games_In_2022&amp;diff=1708&amp;oldid=prev"/>
		<updated>2026-03-03T16:00:28Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:00, 3 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;In the original Journey To The West 16th century Chinese novel&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all the spectacular martial arts battles, scenes of sorcerous trickery&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and missions to rescue Sanzang from certain doom (Sanzang gets kidnapped by demons quite a lot) are designed to &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entertaining allegories for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;principles &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Buddhist faith - and its purported superiority to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;competing philosophies of Daoism &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Confucianism&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sun Wukong, an embodiment of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turbulent desires &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whims of the human heart&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is not disciplined by the teachings of Daoist immortals, nor is he restrained by the armies &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bribes of the Celestial Bureaucracy&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Only &lt;/del&gt;through &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his long journey with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Buddhist Sanzang does he liberate himself from desire &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn to be a noble, compassionate being &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;although the villains in the latest Black Myth: Wukong gameplay trailer may beg to dif&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pious Buddhist monk Tang Sanzang embarks on his westward journey to retrieve the Buddhist Sutra, three disciple bodyguards accompany him (four if you count the horse who&#039;s actually a shape-shifted dragon). There&#039;s Zhu Bajie&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a gluttonous pig-demon who wields a giant rake. There&#039;s Sha Wujing&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a dutiful River Ogre. And then there&#039;s the character who steals the show &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most adaptations of Journey To The West : Sun Wukong the Monkey King , the &quot;Great Sage Equal To Heaven&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; who wields &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;size-changing staff called Ruyi Jingu Bang, creates clones &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;himself through tufts &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his hair&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shape-shifts into many different forms using Daoist sorc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most beautiful things about gaming is that the market is a big enough cake that almost anyone with a vision &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enough money for development can have a slice &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;present something new &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the public. While Western companies with multi-billion dollar budgets mainly dominate the market, lately, other countries&#039; developers have also been able to take a crack at presenting new stories to players worldw&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The story is one of the more compelling parts, meeting characters that you may be familiar with in the lore, but how it’s told isn’t always particularly well done. While we’ll get to the amazing aesthetics and presentation later, most of the chapters generally start in a rather confusing manner. Our little monkey friend will end up in these new lands by methods unknown to the viewer. Whether it’s sneaking in a chest, waking up with a hundred arrows in you, or just teleporting through an ancient warrior statue, there’s never a good linear path for the storytelling, with what seems like portions of it left out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The calendar for &lt;/del&gt;indie &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game releases across 2022 will no doubt cause a flicker &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;excited anticipation in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hearts of many gamers&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;barring any major delays &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;setbacks&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s looking like &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very strong year. As always, there are some question marks around exact dates for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number of games&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a strong indication &lt;/del&gt;of a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2022 release date&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indie &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;calendar for &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coming &lt;/del&gt;year &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looks just &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compelling &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2021 (if not more &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also all about bringing the right loadout &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a fight&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the time&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&#039;ll gravitate towards specific skills &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the open world&lt;/del&gt;, but there &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are bosses that will benefit from understanding their strengths and weaknesses. For example, one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most powerful skills you have &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the ability &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;freeze &lt;/del&gt;enemies &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in place for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;couple of seconds, allowing you &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unleash &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flurry &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strikes uninterrupted&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Later on in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaign&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there will &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bosses&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main or side quests&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that will not be affected by this&lt;/del&gt;, in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact benefiting from you using it on them&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There’s even a skill that allows you to create clones &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yourself for a period &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but there’s &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boss &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will turn them against you. It’s these little insights into each encounter &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;create &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unique experience&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;F&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I.S.T.: Forged In Shadow Torch &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mainly &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Metroidvania game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but there&#039;s so much more to &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;than initially meets &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eye. Years after the Machine Legion invaded and conquered Torch City, &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;war veteran must take up arms once again after his best friend is taken away by force by the tyrannical leaders of the occupat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;www&lt;/del&gt;.blackmythwukongtalk.com/ Black &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;myth wukong walkthrough&lt;/del&gt;] Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** is almost here after fans have waited four long years since that first initial unbelievable gameplay reveal in August 2020. Ever since that &lt;/del&gt;trailer, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anticipation and hype have been building, and it seems almost impossible that it&#039;ll finally be &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players&#039; hands any day now. Naturally, with any hotly&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anticipated &lt;/del&gt;game, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plenty &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know and learn before jumping straight into&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Black Myth: Wukong also appears to be a deeply cinematic experience, with its gorgeous visuals and dynamic cutscenes helping to tell its vast and epic story. This is certainly going to be a more story-heavy experience than &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;typical soulslike, although prior to launch, developer Game Science has revealed few details about what players can actually expect from it. Regardless, players are anticipating &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;truly bombastic and explosive experience when playing **Black Myth: Wukong&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth: Wukong doesn’t have an open world like Dark Souls or Elden Ring &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but instead has segmented chapters. Each chapter has its own theme and enemy types&lt;/ins&gt;, be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it traversing spooky villages filled with bug people or battling &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heat &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;desert &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rat warriors&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This keeps &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;encounters &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;environments fresh because as soon as you might get bored with one area and its inhabitants&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will shift to something completely new &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original. The areas themselves are immense&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While you can critical path &lt;/ins&gt;through the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main story, there are numerous branching paths you can go down, unraveling side quests and unlocking abilities &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bosses.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest names in games like Sony&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Nintendo are setting aside dedicated sections &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their own presentations for indies&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;growing importance &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these types &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games is clear. Initiatives like PlayStation Indies, ID@Xbox&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nintendo Indie World show how &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bigger studios are supporting &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;championing independent efforts &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing them &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reach even bigger audien&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The story is one of the more compelling parts, meeting characters that you may be familiar with in the lore, but how it’s told isn’t always particularly well done. While we’ll get to the amazing aesthetics and presentation later, most of the chapters generally start in a rather confusing manner. Our little monkey friend will end up in these new lands by methods unknown to the viewer. Whether it’s sneaking in a chest, waking up with a hundred arrows in you, or just teleporting through an ancient warrior statue, there’s never a good linear path for the storytelling, with what seems like portions of it left out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of the best things about &lt;/ins&gt;indie &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games is that they allow studios to bring all &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their whacky and weird ideas to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;table&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;develop games that might otherwise have caused a lot of raised eyebrows &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;confused expressions when the concepts are seen on paper. For example&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the notion of playing as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stray cat that explores &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;city populated by robots sounds bizarre&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the glimpses players have been shown &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stray so far paint &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compelling and beautifully realized picture . Similarly&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to play a &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where a bear runs a B&amp;amp;B in the woods in Bear and Breakfast or to control anthropomorphic dinosaur characters who are about to graduate in Goodbye Volcano High may seem like fever dreams, but there&#039;s undeniable genius in these concepts if studios can pull them &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Elden Ring will likely rack up significant numbers &lt;/ins&gt;this year &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too, with both Elden Ring Nightreign and the Tarnished Edition launching in 2025. The latter will probably have an especially huge impact on the game&#039;s lifetime sales, &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many Elden Ring owners may want to own their favorite game on the Switch 2 &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;w&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seems like the breadth of independent development power in the industry right now is more impressive than it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ever been, with a plethora of studios plugging away at sequels to successful games or set &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release exciting new titles&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It could be said that this is the pinnacle &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an indie game boom&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with smaller teams able to more than pull their weight against larger behemoth studios with millions of dollars &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;backing. Developers like WayForward, Drinkbox Studios, and The Fullbright Company have firmly established themselves as names to know when it comes to indie games&lt;/ins&gt;, but there &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is plenty &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new talent on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rise as w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Wukong &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a master shapeshifter with many useful forms. He can transmute into a minuscule Cicada &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;avoid &lt;/ins&gt;enemies&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giant ape &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;large group &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies, and much more&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He can also take &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forms of certain boss enemies to use their weapons and powers. Wukong&#039;s main weapon is a highly versatile magical staff&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which can not only &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used to dole out blunt force trauma on enemies but also for evasive maneuvers&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like planting the extendable staff into the ground to escape ground-level hazards. The combat system looks very robust with many spells and magic abilities like creating multiple clones&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;freezing enemies momentarily&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and so&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It does feel slightly underwhelming &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the display department&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Much &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its competition, including other iterations &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the G16&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offers &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2K resolution display for similar pricing and in the same form factor, something &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most gamers would not mind given its underlying hardware, but something &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can make &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difference when it comes to day to day use of the laptop&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The trailers tease many intriguing and ambitious scenarios like Wukong fighting an army on clouds, approaching titanic deities emerging from the horizon, and many more&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The scope of the game &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tremendous and with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;successful release&lt;/ins&gt;, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could give &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest fantasy/mythology action games &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;run for their mo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Going by their imperious command to the player and the eerie-looking temple they inhabit, odds are good this mysterious antagonist/boss is the &quot;Yellow Brows Great King&quot; mentioned above, a spirit-turned-demon presiding over their own twisted version of the Buddhist faith. They may even be same narrator who recites the &quot; Thou Shalt Kill &quot; monologue earlier in the &lt;/ins&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Www&lt;/ins&gt;.blackmythwukongtalk.com/ Black &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Myth Wukong patch notes&lt;/ins&gt;] Myth: Wukong trailer, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cementing themselves as an actual ideological enemy of Buddhism &lt;/ins&gt;in-game, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rather than just another of Wukong&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;demonic souls who wants &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;become immortal by devouring &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flesh of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;holy m&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ShavonneD56</name></author>
	</entry>
	<entry>
		<id>https://bioremediate.net/index.php?title=What_To_Expect_From_Indie_Games_In_2022&amp;diff=1102&amp;oldid=prev</id>
		<title>TeshaBeals6855: Created page with &quot;&lt;br&gt;In the original Journey To The West 16th century Chinese novel, all the spectacular martial arts battles, scenes of sorcerous trickery, and missions to rescue Sanzang from certain doom (Sanzang gets kidnapped by demons quite a lot) are designed to be entertaining allegories for the principles of Buddhist faith - and its purported superiority to the competing philosophies of Daoism and Confucianism. Sun Wukong, an embodiment of the turbulent desires and whims of the h...&quot;</title>
		<link rel="alternate" type="text/html" href="https://bioremediate.net/index.php?title=What_To_Expect_From_Indie_Games_In_2022&amp;diff=1102&amp;oldid=prev"/>
		<updated>2026-03-03T15:08:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;In the original Journey To The West 16th century Chinese novel, all the spectacular martial arts battles, scenes of sorcerous trickery, and missions to rescue Sanzang from certain doom (Sanzang gets kidnapped by demons quite a lot) are designed to be entertaining allegories for the principles of Buddhist faith - and its purported superiority to the competing philosophies of Daoism and Confucianism. Sun Wukong, an embodiment of the turbulent desires and whims of the h...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;In the original Journey To The West 16th century Chinese novel, all the spectacular martial arts battles, scenes of sorcerous trickery, and missions to rescue Sanzang from certain doom (Sanzang gets kidnapped by demons quite a lot) are designed to be entertaining allegories for the principles of Buddhist faith - and its purported superiority to the competing philosophies of Daoism and Confucianism. Sun Wukong, an embodiment of the turbulent desires and whims of the human heart, is not disciplined by the teachings of Daoist immortals, nor is he restrained by the armies and bribes of the Celestial Bureaucracy. Only through his long journey with the Buddhist Sanzang does he liberate himself from desire and learn to be a noble, compassionate being - although the villains in the latest Black Myth: Wukong gameplay trailer may beg to dif&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When the pious Buddhist monk Tang Sanzang embarks on his westward journey to retrieve the Buddhist Sutra, three disciple bodyguards accompany him (four if you count the horse who&amp;#039;s actually a shape-shifted dragon). There&amp;#039;s Zhu Bajie, a gluttonous pig-demon who wields a giant rake. There&amp;#039;s Sha Wujing, a dutiful River Ogre. And then there&amp;#039;s the character who steals the show in most adaptations of Journey To The West : Sun Wukong the Monkey King , the &amp;quot;Great Sage Equal To Heaven,&amp;quot; who wields the size-changing staff called Ruyi Jingu Bang, creates clones of himself through tufts of his hair, and shape-shifts into many different forms using Daoist sorc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the most beautiful things about gaming is that the market is a big enough cake that almost anyone with a vision and enough money for development can have a slice and present something new to the public. While Western companies with multi-billion dollar budgets mainly dominate the market, lately, other countries&amp;#039; developers have also been able to take a crack at presenting new stories to players worldw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The story is one of the more compelling parts, meeting characters that you may be familiar with in the lore, but how it’s told isn’t always particularly well done. While we’ll get to the amazing aesthetics and presentation later, most of the chapters generally start in a rather confusing manner. Our little monkey friend will end up in these new lands by methods unknown to the viewer. Whether it’s sneaking in a chest, waking up with a hundred arrows in you, or just teleporting through an ancient warrior statue, there’s never a good linear path for the storytelling, with what seems like portions of it left out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The calendar for indie game releases across 2022 will no doubt cause a flicker of excited anticipation in the hearts of many gamers, and barring any major delays or setbacks, it&amp;#039;s looking like a very strong year. As always, there are some question marks around exact dates for a number of games, but with a strong indication of a 2022 release date, the indie game calendar for this coming year looks just as compelling as 2021 (if not more &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It&amp;#039;s also all about bringing the right loadout to a fight. Most of the time, you&amp;#039;ll gravitate towards specific skills in the open world, but there are bosses that will benefit from understanding their strengths and weaknesses. For example, one of the most powerful skills you have is the ability to freeze enemies in place for a couple of seconds, allowing you to unleash a flurry of strikes uninterrupted. Later on in the campaign, there will be bosses, main or side quests, that will not be affected by this, in fact benefiting from you using it on them. There’s even a skill that allows you to create clones of yourself for a period of time, but there’s a boss that will turn them against you. It’s these little insights into each encounter that create a unique experience.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;F.I.S.T.: Forged In Shadow Torch is mainly a Metroidvania game, but there&amp;#039;s so much more to it than initially meets the eye. Years after the Machine Legion invaded and conquered Torch City, a war veteran must take up arms once again after his best friend is taken away by force by the tyrannical leaders of the occupat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;**[https://www.blackmythwukongtalk.com/ Black myth wukong walkthrough] Myth: Wukong ** is almost here after fans have waited four long years since that first initial unbelievable gameplay reveal in August 2020. Ever since that trailer, anticipation and hype have been building, and it seems almost impossible that it&amp;#039;ll finally be in players&amp;#039; hands any day now. Naturally, with any hotly-anticipated game, there&amp;#039;s plenty to know and learn before jumping straight into&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Black Myth: Wukong also appears to be a deeply cinematic experience, with its gorgeous visuals and dynamic cutscenes helping to tell its vast and epic story. This is certainly going to be a more story-heavy experience than the typical soulslike, although prior to launch, developer Game Science has revealed few details about what players can actually expect from it. Regardless, players are anticipating a truly bombastic and explosive experience when playing **Black Myth: Wukong&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>TeshaBeals6855</name></author>
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