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	<title>The Nicest Badass Video Game Characters - Revision history</title>
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		<title>MarcoKincade at 19:32, 3 March 2026</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:32, 3 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is likely due to her &lt;/del&gt;being &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a newer addition &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crew&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most people probably don&#039;t know who she is due to a lack of a previous criminal record&lt;/del&gt;. This &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lack of association is great considering she moved &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to a more lawful car&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since it &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;German there&#039;s &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case to be &lt;/del&gt;made &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for it&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it likely makes Strauss feel as if &lt;/del&gt;he&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s back in Austria among his family. Thankfully no one &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Van Der Linde gang knows the German word for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cr&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;epilogue &lt;/del&gt;of the game, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player takes control of John Marston and gets a first-hand glance at the events that led &lt;/del&gt;up &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start of the first Red Dead Redemption &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does a great job at catching &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player up with former members of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Van Der Linde gang as they uncover what events have unfol&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The act of listening to this score pulls you &lt;/del&gt;right &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;back into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience of playing the [https://gamehubfans&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ Game hardware Reviews] and watching its story unfold. Each song&#039;s instrument choice&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;structure, and climax emotionally matches &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;storyline in which &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;represents. For example&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mrs. Sadie Adler&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Widow &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;structurally mirrors &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;narrative arc of its character&lt;/del&gt;, Sadie Adler. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;low&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;melancholy strings start &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;track off in a tone &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tragedy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;calling to mind the fact that Sadie&#039;s story begins &lt;/del&gt;with the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;murder &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her husband&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The song continues &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build in pace, as heavy drums and high strings come into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mix&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;setting a more powerful, menacing tone, and representing Sadie&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;transformation from victim &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outlaw&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and a full&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blown member &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Van der Linde gang&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We finally progress into &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conclusion &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resembles what might serve as the soundtrack for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horror movie set in the wild west&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as screeching strings mirror the building of tension while Sadie accompanies John Marston on &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mission &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;confront Micah Bell at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story&#039;s &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Earlier &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;topic of Sadie Adler not &lt;/del&gt;being &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;associated with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Van Der Linde gang &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;news or &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;law enforcement was covered. This is crazy and pretty fortunate &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her considering most of the crew was known by name and hunted d&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The voice actress who brought Sadie Adler &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;life is Alex McKenna&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Playing Sadie is one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her biggest roles which &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surprising because she does &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fantastic job of expressing a woman who feels lost in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world after her entire existence was robbed from her in a mom&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seeing her slowly realize her mistake in abandoning her prior life for the love &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dutch van der Linde was tragic, and this most likely lead to her falling deeper into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drink. The gang&#039;s leader has &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gift of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;silver tongue&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it led people to make regrettable decisi&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt;Most people trapped in the weird, robot dinosaur ridden land of Horizon Zero Dawn have reverted back to living in small tribes, using primitive technology, and generally being scared of everything. Aloy, however, is someone who&#039;s not only unafraid to stand up to a mechanical T-Rex, but also doesn&#039;t let things like ancient traditions, or being ostracized from society stop her from meeting new people.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strauss was born in 1946 in Austria. His old age brought him wisdom and experience when it came to manipulating people into loans taking them &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all they had. He may have been cruel at times&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Strauss understood what a life without money was like, and he never wanted &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience that ag&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Throughout &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game, Dutch Van Der Linde is at first seen as a charismatic leader who only wants a better life for his followers. As time goes on it&#039;s clear he&#039;s delusional &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will come up with any justification to make his actions &lt;/del&gt;feel &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;necess&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Is a machine not working properly? He&#039;ll find the switch or plug that&#039;ll make it work. Too many Combine soldiers getting in the way of the resistance fighters? Don&#039;t worry&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he&#039;ll crowbar them to death &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Need to vent about your worries regarding the end of humanity as we know it? Feel free to talk away&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as Gordon is an excellent listener. He doesn&#039;t speak much, but he&#039;s a true blue friend, and he even doesn&#039;t mind picking up the beer tab, as long you get him back after this whole alien war business is taken care of.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ion Fury shows &lt;/del&gt;that there&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s always going to be a place for a filthy, bloodthirsty, borderline sociopath of a hero like Bombshell Harrison. It&#039;s just nice to see some gaming characters &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would simultaneously help an old lady cross the street, while also firing off a machine gun. Maybe the best badasses are the ones &lt;/del&gt;who &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not only kill with rocket launchers&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but also kill you with kindness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arthur Morgan&#039;s arc was unlike anything gaming had ever seen. Maybe a few characters had gone through complex changes over the course of several games in a series, but Arthur&#039;s starts and finishes in one epic ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Strauss&#039; biography says that he was born under the Austro-Hungarian Empire, which didn&#039;t start until he was around 21 years old. He was born under &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more accurately described Hungarian Empire since he was born in the year 1846. It&#039;s unclear whether this is a character or story writer&#039;s mist&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Look, those of us who have worked customer service understand what its like dealing with crappy people. That &lt;/ins&gt;being &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;said, we tend &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;always keep our cool and never say what we’re actually thinking. That’s not &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case with a couple of shop clerks in Red Dead Redemption 2 . Here I am minding my own business&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shopping around for my newest gun or suit. Then I keep getting pestered by the clerk at the front telling me to hurry up &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buy something&lt;/ins&gt;. This &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;happens on numerous occasions, and shame &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the shop owners who hired these super rude employ&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The most infamous quote in Red Dead Redemption 2 &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dutch’s constant reassurance of &quot;I have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plan.&quot; Okay Dutch, please tell us what your plan is. We ask because almost every other plan and job we’ve done has just &lt;/ins&gt;made &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;things worse. Instead of just accepting that maybe his plans need more thinking&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he just sits there &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complains that nothing is working. He’s just so shocked that killing a high-profile industrialist actually has consequences. He’s also pretty upset when &lt;/ins&gt;he &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;realizes that robbing a bank &lt;/ins&gt;in a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;large town would somehow go wr&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reality was that Redemption was actually a spiritual successor &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2004 video &lt;/ins&gt;game , &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Red Dead Revolver, with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main objective being to scale &lt;/ins&gt;up the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game to reach Rockstar&#039;s high standard&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It did take on many ideas from that original &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well, focusing on the shooting mechanic and making sure &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game were inspired by real weap&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That&#039;s &lt;/ins&gt;right&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge creature can be found within Red Dead Redemption for those willing to search for him, which is actually a callback to GTA San Andreas, with Bigfoot rumors taking place in that game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when you do stumble across &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mythical creature &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;isn&#039;t a simple kill&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after all&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this is Bigfoot&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but if you&#039;re up for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;challenge&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s a fun h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/ins&gt;Sadie Adler &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is arguably the most likable character in all of Red Dead Redemption 2 outside of Arthur Morgan&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Funny enough she&#039;s also a character who never really finds redemption or makes her way back to a good pl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suit is something that everyone is well aware of, but interestingly&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game originally was going to have this iconic piece &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clothing look much different&lt;/ins&gt;, with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hat not being part &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While it wouldn&#039;t have made any real difference &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still interesting &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know that it almost wasn&#039;t considered at &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While he is not shy about executing ruthless violence&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he ends up becoming self&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aware in the end. When he finds out he’s dying, Arthur spends the remaining portion &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game redeeming himself. Rockstar sometimes has problems with its protagonist’s personalities in conjunction with player action&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With Arthur, however, we truly wanted to play him in a redeemable &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;During the game, players can hear a story about how Hosea originally wanted to be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;priest. He goes on to say &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;didn&#039;t know that you had to be Catholic to be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;priest.&quot; This implies that he likely wasn&#039;t originally Catholic&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but was rather &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;convert &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relig&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You would think that a video [https://www.gamehubfans.com/ game Interviews] as popular and impactful as Red Dead Redemption would have been localized all around the world, with the voice work being translated or at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very least subtitles &lt;/ins&gt;being &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;available. However, that wasn&#039;t &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case for this game &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;South Korea, with Rockstar not providing any voice changes or subtitles for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game, instead, providing a manual &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;translations &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those who were interested in play&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Red Dead Redemption 2’s Bounty System is actually very robust. At any time, bounty hunters could sneak up on you and try &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get that nice pay-day. Except, the bounty amount almost never makes sense&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can pull an immense heist that has gained you thousands &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dollars, but yet your bounty &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;couple hundred. I’m pretty sure the gang dropped that much money during &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heist. It’s also funny that you can easily just pay your bounty for whatever horrendous crime you commit&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people are under &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;impression that Red Dead Redemption is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first game in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at its time of release was a simple stand-alone game that had been created as something totally &lt;/ins&gt;&amp;lt;br&amp;gt;Most people trapped in the weird, robot dinosaur ridden land of Horizon Zero Dawn have reverted back to living in small tribes, using primitive technology, and generally being scared of everything. Aloy, however, is someone who&#039;s not only unafraid to stand up to a mechanical T-Rex, but also doesn&#039;t let things like ancient traditions, or being ostracized from society stop her from meeting new people.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Within the game, there are wanted posters all over the place &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;various characters&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which really adds &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole design &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Western &lt;/ins&gt;feel, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with some being storyline driven and others simply being &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set design purposes&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rockstar actually created that many posters &lt;/ins&gt;that there &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were loads &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ended up being unused so &lt;/ins&gt;who &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;knows&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maybe they ended up being squeezed into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seq&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MarcoKincade</name></author>
	</entry>
	<entry>
		<id>https://bioremediate.net/index.php?title=The_Nicest_Badass_Video_Game_Characters&amp;diff=427&amp;oldid=prev</id>
		<title>CZRKatrin765: Created page with &quot;&lt;br&gt;This is likely due to her being a newer addition to the crew, and most people probably don&#039;t know who she is due to a lack of a previous criminal record. This lack of association is great considering she moved on to a more lawful car&lt;br&gt;&lt;br&gt; &lt;br&gt;Since it is German there&#039;s a case to be made for it, and it likely makes Strauss feel as if he&#039;s back in Austria among his family. Thankfully no one in the Van Der Linde gang knows the German word for a cr&lt;br&gt;&lt;br&gt; &lt;br&gt;During...&quot;</title>
		<link rel="alternate" type="text/html" href="https://bioremediate.net/index.php?title=The_Nicest_Badass_Video_Game_Characters&amp;diff=427&amp;oldid=prev"/>
		<updated>2026-03-03T13:42:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;This is likely due to her being a newer addition to the crew, and most people probably don&amp;#039;t know who she is due to a lack of a previous criminal record. This lack of association is great considering she moved on to a more lawful car&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since it is German there&amp;#039;s a case to be made for it, and it likely makes Strauss feel as if he&amp;#039;s back in Austria among his family. Thankfully no one in the Van Der Linde gang knows the German word for a cr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;During...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;This is likely due to her being a newer addition to the crew, and most people probably don&amp;#039;t know who she is due to a lack of a previous criminal record. This lack of association is great considering she moved on to a more lawful car&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since it is German there&amp;#039;s a case to be made for it, and it likely makes Strauss feel as if he&amp;#039;s back in Austria among his family. Thankfully no one in the Van Der Linde gang knows the German word for a cr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;During the epilogue of the game, the player takes control of John Marston and gets a first-hand glance at the events that led up until the start of the first Red Dead Redemption . The game does a great job at catching the player up with former members of the Van Der Linde gang as they uncover what events have unfol&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The act of listening to this score pulls you right back into the experience of playing the [https://gamehubfans.com/ Game hardware Reviews] and watching its story unfold. Each song&amp;#039;s instrument choice, structure, and climax emotionally matches the storyline in which it represents. For example, Mrs. Sadie Adler, Widow , structurally mirrors the narrative arc of its character, Sadie Adler. The low, melancholy strings start the track off in a tone of tragedy, calling to mind the fact that Sadie&amp;#039;s story begins with the murder of her husband. The song continues to build in pace, as heavy drums and high strings come into the mix, setting a more powerful, menacing tone, and representing Sadie&amp;#039;s transformation from victim to outlaw, and a full-blown member of the Van der Linde gang. We finally progress into a conclusion that resembles what might serve as the soundtrack for a horror movie set in the wild west, as screeching strings mirror the building of tension while Sadie accompanies John Marston on a mission to confront Micah Bell at the story&amp;#039;s &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Earlier the topic of Sadie Adler not being associated with the Van Der Linde gang in the news or with law enforcement was covered. This is crazy and pretty fortunate for her considering most of the crew was known by name and hunted d&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The voice actress who brought Sadie Adler to life is Alex McKenna. Playing Sadie is one of her biggest roles which is surprising because she does a fantastic job of expressing a woman who feels lost in the world after her entire existence was robbed from her in a mom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seeing her slowly realize her mistake in abandoning her prior life for the love of Dutch van der Linde was tragic, and this most likely lead to her falling deeper into the drink. The gang&amp;#039;s leader has the gift of the silver tongue, and it led people to make regrettable decisi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Most people trapped in the weird, robot dinosaur ridden land of Horizon Zero Dawn have reverted back to living in small tribes, using primitive technology, and generally being scared of everything. Aloy, however, is someone who&amp;#039;s not only unafraid to stand up to a mechanical T-Rex, but also doesn&amp;#039;t let things like ancient traditions, or being ostracized from society stop her from meeting new people.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Strauss was born in 1946 in Austria. His old age brought him wisdom and experience when it came to manipulating people into loans taking them for all they had. He may have been cruel at times, but Strauss understood what a life without money was like, and he never wanted to experience that ag&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Throughout the game, Dutch Van Der Linde is at first seen as a charismatic leader who only wants a better life for his followers. As time goes on it&amp;#039;s clear he&amp;#039;s delusional and will come up with any justification to make his actions feel necess&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Is a machine not working properly? He&amp;#039;ll find the switch or plug that&amp;#039;ll make it work. Too many Combine soldiers getting in the way of the resistance fighters? Don&amp;#039;t worry, he&amp;#039;ll crowbar them to death for you. Need to vent about your worries regarding the end of humanity as we know it? Feel free to talk away, as Gordon is an excellent listener. He doesn&amp;#039;t speak much, but he&amp;#039;s a true blue friend, and he even doesn&amp;#039;t mind picking up the beer tab, as long you get him back after this whole alien war business is taken care of.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ion Fury shows that there&amp;#039;s always going to be a place for a filthy, bloodthirsty, borderline sociopath of a hero like Bombshell Harrison. It&amp;#039;s just nice to see some gaming characters that would simultaneously help an old lady cross the street, while also firing off a machine gun. Maybe the best badasses are the ones who not only kill with rocket launchers, but also kill you with kindness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arthur Morgan&amp;#039;s arc was unlike anything gaming had ever seen. Maybe a few characters had gone through complex changes over the course of several games in a series, but Arthur&amp;#039;s starts and finishes in one epic ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Strauss&amp;#039; biography says that he was born under the Austro-Hungarian Empire, which didn&amp;#039;t start until he was around 21 years old. He was born under the more accurately described Hungarian Empire since he was born in the year 1846. It&amp;#039;s unclear whether this is a character or story writer&amp;#039;s mist&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CZRKatrin765</name></author>
	</entry>
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