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	<title>Review: Destiny 2: Forsaken - Revision history</title>
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		<title>JosefinaHocking at 17:38, 3 March 2026</title>
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		<updated>2026-03-03T17:38:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:38, 3 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While this approach to franchise expansion is a novel move for Halo and its developers at 343 Industries&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is not new for the industry. In fact, Bungie, the original creators of Halo&lt;/del&gt;, have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moved towards this platform expansion model for &lt;/del&gt;Destiny 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. In June, Bungie announced that Destiny 2 , already finishing up its third year since launch, still had at least three more years of new expansions on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;_Destiny 2 _ just started its Season &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arrivals on June 9 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is intended &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end on September 8&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Prophecy Dungeon is a &lt;/del&gt;new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three-person dungeon that accompanies &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Season &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arrivals and involves entering &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;realm &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nine and learning more about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Darkn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Beyond Light expansion seal is among the longest expansion seals in the game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though it doesn&#039;t feature particularly difficult content. Most of the tasks are quite repetitive &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grindy, requiring players &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gather collectibles, as well as unlock quests from Var&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When you reach the Phalanx Echo, he has an immunity shield&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You will need to cleanse Light and Dark pillars using &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;motes &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take down the shield &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deal damage &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the boss. Your team should take the offensive until the Echo’s immunity shield is active again. Cleanse the Light and Dark pillars again&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;repeat until you’ve &lt;/del&gt;won&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. To move &lt;/del&gt;on&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, your teammates must stand on the sandy pl&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;During the latest **Halo Infinite ** reveal stream leading &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft’s Xbox Games Showcase , a &lt;/del&gt;new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concept was brought forth to the Halo franchise. It was made clear that Halo Infinite , unlike its predecessors, would not simply be another chapter in the &lt;/del&gt;story, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but a platform on which all content for the foreseeable future would be bu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Destiny 2’s fourth expansion&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shadowkeep&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most recent seasons have kept the positive momentum going&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shadowkeep, Guardians got &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Moon to take on nightmarish versions of many defeated foes. The main content additions also included two new strikes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one new Crucible map, two new-ish Crucible Maps and the &quot;Garden of Salvation&quot; raid&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shadowkeep also brought with it the reorganization of the Crucible and the launch of &quot;&lt;/del&gt;Armor 2.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After you attack for 20 seconds, Kell Echo will become immune and you will have to sink into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sand to enter another room with pillars. Repeat &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;process until he dies&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and your team will teleport to a treasure room where &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Emissary is with a chest &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pinnacle gear&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you’re a Titan&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you will receive a Crushing Set&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if you are &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warlock you will receive a Channeling Set, if you’re a Hunter you will receive a Flowing set, and all classes will receive a Moonfang&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;X7 &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny 2 is now &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the midst &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Season &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arrivals&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which as itself brought a new dungeon and public event to the game along with near weapons and gear to chase&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So far it’s looking like a decent seasonal update and will likely serve as a good prologue to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;major expansion, Beyond Light, coming &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fall&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bungie has promised &lt;/del&gt;great &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content coming with Beyond Light (including the return &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hawkmoon!) as well as the &quot;vaulting&quot; of locations like Mars &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mercury. Seeing previous paid content get &quot;vaulted&quot; is concerning, but it should be fine so long as it comes back from time &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time as has been promised. That issue aside though, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;future is once again looking bright for Destiny 2&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Let’s hope it stays &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way.&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Its seal is titled Brave, as expected, and is probably one of the most accessible seals in the entire game. It doesn&#039;t require the completion of a Legend version of Onslaught, which is difficult, especially for solo players, so most of the triumphs can be completed in normal, matchmade mode. The hardest one for more casual players is the completion of The Whisper Exotic mission, which has returned to the game and is still in a timer. Those hopping in for the first time might struggle with The Whisper&#039;s challenging platforming and non-linear pathing, coupled with the time restra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gambit is an excellent game mode when working with a functional team. It provides plenty of tension and excitement as both teams race &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finish &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pulse&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pounding action during an invasion. Like all team-based modes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gambit is best when played with a group of friends&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A team that fails &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work together will quickly lose. Considering Gambit is a best &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;five game mode, keeping a solid squad together is vital.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Into the Light is the free update that was released in April 2024 for &lt;/del&gt;Destiny 2 , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to help bridge &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delay gap between &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;final season of Lightfall and The Final Shape&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It introduces Onslaught&lt;/del&gt;, a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new horde mode PVE activity, as well as a whole host &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revamped, returning favorite weapons &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;form of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BRAVE arse&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crucible remains mostly intact outside &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quality-&lt;/del&gt;of-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;life improvements&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bringing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player count back up to 6v6 was &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right move &lt;/del&gt;and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lower time&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kill vastly improves &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The significant multiplayer addition &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Forsaken lies with Gambit&lt;/del&gt;, a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new mode that blends PvE and PvP elements&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4v4 mode tasks &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with killing AI-controlled enemies and collecting and banking motes &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;light&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After accumulating 75 motes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Primeval enemy appears and the first team &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defeat their Primeval wins&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [https://Www&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny2Fans&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ www&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destiny2Fans.com] it’s not that simple thanks to &lt;/del&gt;the PvP &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elements. Players can spend motes to summon Blockers on the enemy’s map. Collect enough motes &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a player can invade &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy’s map &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a short period.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Updated August 29th&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2024&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by Nathan Halsey: Snipers &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been given a significant boost in &lt;/ins&gt;Destiny 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Final Shape, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this list has been updated &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reflect that&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not only do many of these &lt;/ins&gt;new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons push &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;envelope in terms &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage, but Bungie has also increased &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utility &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon type with a particular entry. As a result, Snipers are seeing increased use across &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PvE landscape&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from Grandmaster Strikes &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Raid Encounters &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dungeons &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basic Strikes&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While they aren&#039;t &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easiest weapon &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often require good intuition with regard &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy movement, many of these weapons are well worth practice&lt;/ins&gt;, and won&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;t skimp out &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resu&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Outside of &lt;/ins&gt;the new story, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;locations&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies and Gambit&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most of Forsaken’s changes lie in &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quality-of-life improvements&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;addition &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in-game lore &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;random rolls for weapons and gear &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an in-game accomplishment tracker&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bungie has done an excellent job bringing back popular features they nixed when jumping from [https://destiny2Fans&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ Destiny 2 &lt;/ins&gt;Armor &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guide] to Destiny &lt;/ins&gt;2. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The good news is that all players can enjoy these improvements whether or not they own Forsaken&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of the more artistically savvy of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sniper Rifles in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beloved is easily one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best Snipers in terms &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reliability and consistency&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aside from impressive impact and aim assistance&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the rifle also boasts one of the fastest RPMs in the game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quick&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hitting Sniper Rifle perfect for skirmis&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Technically, Bungie didn’t lie about this. Players all got their packages and their armor was available &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its resplendent glory, but what they didn’t know was how awful &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stats on every piece &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armor would be. On average&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Solstice armor stats sat anywhere from 20-30% weaker than high-tier armor, thus rendering it completely useless for endgame content&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Like clockwork, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;community was appalled at &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decision&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Many had spent a &lt;/ins&gt;great &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deal &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time, effort, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even money &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;acquire &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exact looks they wanted from Solstice&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To have &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made so useless so quickly was a huge blow to mor&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Its seal is titled Brave, as expected, and is probably one of the most accessible seals in the entire game. It doesn&#039;t require the completion of a Legend version of Onslaught, which is difficult, especially for solo players, so most of the triumphs can be completed in normal, matchmade mode. The hardest one for more casual players is the completion of The Whisper Exotic mission, which has returned to the game and is still in a timer. Those hopping in for the first time might struggle with The Whisper&#039;s challenging platforming and non-linear pathing, coupled with the time restra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;This enables Midnight Coup &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reload &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;add&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear bonus in one column&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and then even more damage in the next column&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Desperate Measures pushes the weapon &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30% increased damage when getting three ability kills, and Kinetic Tremors deals Area &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Effect damage when getting multiple headsh&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Guardians of **&lt;/ins&gt;Destiny 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** are once again celebrating the annual Solstice of Heroes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a month-long recognition of all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magnificent and wondrous deeds completed over &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past year&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Historically&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Solstice has been &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;contention &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny 2 community . The time required to achieve everything the event has to offer is often significantly longer than other events offered throughout &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;y&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fatebringer , a Legendary Kinetic Hand Cannon, easily boasts some &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the best handling &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its weapon type. Its Adaptive Frame gives a well&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grounded grip and easier maneuvering&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The biggest boon of this weapon is that, with the correct perk combo, it can essentially roll with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;benefits of three perks. This comes from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact that it rolls Firefly in its second column, which is like a combination of Outlaw and Dragonfly, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this is without considering &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first col&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As with most purchases put in front of Guardians, the ornaments can be bought with Bright Dust, a currency earned in&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game, or Silver, the premium currency bought with real cash. The set costs either 6000 Bright Dust or 1500 Silver. For a straight comparison, 1500 silver is about $12&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;$15 depending on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;silver bundle size purchased&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Keep &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mind&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;access to the entire Destiny 2 season of content and battle pass is 1000 silver. Bright Dust is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little trickier&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;majority of &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use a single Guardian as their only character in the game. A single character has the ability to earn 1200 Bright Dust per week if they complete all &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the proper bounties&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That means for one guardian to acquire their one set of armor&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they’ll need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete every available bounty for five straight weeks&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If players want the armor on all three characters&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will require triple that effort&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is a lot of work or a lot of money to ask of players for a set of cosmetic orname&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Igneous Hammer is a Legendary Energy Hand Cannon deserving of its status&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its Aggressive Frame immediately gives it high recoil and high damage, making it a worthy companion when it comes to long-range engagements&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This weapon is one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best Hand Cannons for &lt;/ins&gt;PvP&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best choice for those looking &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an Energy Hand Can&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JosefinaHocking</name></author>
	</entry>
	<entry>
		<id>https://bioremediate.net/index.php?title=Review:_Destiny_2:_Forsaken&amp;diff=910&amp;oldid=prev</id>
		<title>VioletPfeiffer7: Created page with &quot;&lt;br&gt;While this approach to franchise expansion is a novel move for Halo and its developers at 343 Industries, it is not new for the industry. In fact, Bungie, the original creators of Halo, have moved towards this platform expansion model for Destiny 2 . In June, Bungie announced that Destiny 2 , already finishing up its third year since launch, still had at least three more years of new expansions on the &lt;br&gt;&lt;br&gt; &lt;br&gt;_Destiny 2 _ just started its Season of Arrivals on J...&quot;</title>
		<link rel="alternate" type="text/html" href="https://bioremediate.net/index.php?title=Review:_Destiny_2:_Forsaken&amp;diff=910&amp;oldid=prev"/>
		<updated>2026-03-03T14:41:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;While this approach to franchise expansion is a novel move for Halo and its developers at 343 Industries, it is not new for the industry. In fact, Bungie, the original creators of Halo, have moved towards this platform expansion model for Destiny 2 . In June, Bungie announced that Destiny 2 , already finishing up its third year since launch, still had at least three more years of new expansions on the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;_Destiny 2 _ just started its Season of Arrivals on J...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;While this approach to franchise expansion is a novel move for Halo and its developers at 343 Industries, it is not new for the industry. In fact, Bungie, the original creators of Halo, have moved towards this platform expansion model for Destiny 2 . In June, Bungie announced that Destiny 2 , already finishing up its third year since launch, still had at least three more years of new expansions on the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;_Destiny 2 _ just started its Season of Arrivals on June 9 and is intended to end on September 8. The Prophecy Dungeon is a new three-person dungeon that accompanies the Season of Arrivals and involves entering the realm of the Nine and learning more about the Darkn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Beyond Light expansion seal is among the longest expansion seals in the game, though it doesn&amp;#039;t feature particularly difficult content. Most of the tasks are quite repetitive and grindy, requiring players to find and gather collectibles, as well as unlock quests from Var&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When you reach the Phalanx Echo, he has an immunity shield. You will need to cleanse Light and Dark pillars using the motes to take down the shield and deal damage to the boss. Your team should take the offensive until the Echo’s immunity shield is active again. Cleanse the Light and Dark pillars again, and repeat until you’ve won. To move on, your teammates must stand on the sandy pl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;During the latest **Halo Infinite ** reveal stream leading the Microsoft’s Xbox Games Showcase , a new concept was brought forth to the Halo franchise. It was made clear that Halo Infinite , unlike its predecessors, would not simply be another chapter in the story, but a platform on which all content for the foreseeable future would be bu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Destiny 2’s fourth expansion, Shadowkeep, and its most recent seasons have kept the positive momentum going. With the release of Shadowkeep, Guardians got to return to The Moon to take on nightmarish versions of many defeated foes. The main content additions also included two new strikes, one new Crucible map, two new-ish Crucible Maps and the &amp;quot;Garden of Salvation&amp;quot; raid. Shadowkeep also brought with it the reorganization of the Crucible and the launch of &amp;quot;Armor 2.0.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After you attack for 20 seconds, Kell Echo will become immune and you will have to sink into the sand to enter another room with pillars. Repeat the process until he dies, and your team will teleport to a treasure room where the Emissary is with a chest of Pinnacle gear. If you’re a Titan, you will receive a Crushing Set, if you are a Warlock you will receive a Channeling Set, if you’re a Hunter you will receive a Flowing set, and all classes will receive a Moonfang-X7 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Destiny 2 is now in the midst of the Season of Arrivals, which as itself brought a new dungeon and public event to the game along with near weapons and gear to chase. So far it’s looking like a decent seasonal update and will likely serve as a good prologue to the major expansion, Beyond Light, coming this fall. Bungie has promised great content coming with Beyond Light (including the return of Hawkmoon!) as well as the &amp;quot;vaulting&amp;quot; of locations like Mars and Mercury. Seeing previous paid content get &amp;quot;vaulted&amp;quot; is concerning, but it should be fine so long as it comes back from time to time as has been promised. That issue aside though, the future is once again looking bright for Destiny 2. Let’s hope it stays that way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Its seal is titled Brave, as expected, and is probably one of the most accessible seals in the entire game. It doesn&amp;#039;t require the completion of a Legend version of Onslaught, which is difficult, especially for solo players, so most of the triumphs can be completed in normal, matchmade mode. The hardest one for more casual players is the completion of The Whisper Exotic mission, which has returned to the game and is still in a timer. Those hopping in for the first time might struggle with The Whisper&amp;#039;s challenging platforming and non-linear pathing, coupled with the time restra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gambit is an excellent game mode when working with a functional team. It provides plenty of tension and excitement as both teams race to the finish and pulse-pounding action during an invasion. Like all team-based modes, Gambit is best when played with a group of friends. A team that fails to work together will quickly lose. Considering Gambit is a best of five game mode, keeping a solid squad together is vital.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Into the Light is the free update that was released in April 2024 for Destiny 2 , to help bridge the delay gap between the final season of Lightfall and The Final Shape. It introduces Onslaught, a new horde mode PVE activity, as well as a whole host of revamped, returning favorite weapons for players in the form of the BRAVE arse&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Crucible remains mostly intact outside of quality-of-life improvements. Bringing the player count back up to 6v6 was the right move and the lower time-to-kill vastly improves the experience. The significant multiplayer addition in Forsaken lies with Gambit, a new mode that blends PvE and PvP elements. The 4v4 mode tasks players with killing AI-controlled enemies and collecting and banking motes of light. After accumulating 75 motes, a Primeval enemy appears and the first team to defeat their Primeval wins. Of course,  [https://Www.Destiny2Fans.com/ www.destiny2Fans.com] it’s not that simple thanks to the PvP elements. Players can spend motes to summon Blockers on the enemy’s map. Collect enough motes and a player can invade the enemy’s map for a short period.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>VioletPfeiffer7</name></author>
	</entry>
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