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	<title>How Resident Evil 3 Remake Changed Jill Valentine - Revision history</title>
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		<title>Chase37325603 at 19:04, 3 March 2026</title>
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		<updated>2026-03-03T19:04:23Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:04, 3 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During her iconic comeback in 1999&#039;s &lt;/del&gt;Resident Evil 3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, players saw a hardened Jill Valentine. Her opening monologue alone showed her desire to take down Umbrella &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bring justice &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deaths of her S.T.A.R.S. teammates. In this game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Capcom did &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great job in portraying her as a member &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an elite police squad, which was obvious in her more confident attitude in dealing with the &lt;/del&gt;Raccoon City &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outbreak , her reluctance to team up &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the U.B.C.S., &lt;/del&gt;and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way she singlehandedly defeated Nemesis&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In succeeding games, Capcom remained consistent with its portrayal &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jill, and many players knew her as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reliable partner to her comrades, but a nightmare to her enem&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, unlike &lt;/del&gt;the original Resident Evil &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jill is much more vocal about what she wants to happen&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giving her more control of her situation. As previously mentioned, her conversation with Carlos &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mikhail included sarcastic comebacks, which made some fans think that maybe Capcom is trying too hard to portray her as this badass heroine for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sake of just being badass&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, looking at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;context of the situation closely&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her reaction to Carlos and Mikhail remains consistent with Jill&#039;s charac&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A good example of this is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way Brad Vickers died in &lt;/del&gt;Resident Evil &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 remake&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/del&gt;the original &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brad died in front &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jill Valentine, after he was captured and killed by Nemesis&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This scene soon became one of the most iconic and memorable deaths in the &lt;/del&gt;Resident Evil &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise, and surprisingly enough, Capcom decided not to include this &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remake. Instead&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the 2020 reimagining finally gave Brad his redemption arc , allowing him to sacrifice his life to save Jill&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sure it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disappointing that Brad was killed by zombies instead &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nemesis, but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change made for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better story, making Brad&#039;s death more meaningful as compared to the original g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Additionally, the significant changes that Capcom introduced in &lt;/del&gt;Resident Evil &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 &lt;/del&gt;remake &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowed players &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same &lt;/del&gt;story but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different way&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlike in &lt;/del&gt;Resident Evil 2 , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Capcom was more liberal in shuffling around the sequences of events in Resident Evil 3 . A good number of locations &lt;/del&gt;from the original game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as the park, the graveyard, and the dead factory &lt;/del&gt;were &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;removed &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;favor of a more expansive hospital and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;introduction of NES&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In truth&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are as many reasons why &lt;/del&gt;Resident Evil &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 should be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next game to receive a remake from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ground-up &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are counter-arguments as to why &lt;/del&gt;it&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;absolutely fine as is&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Perhaps &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest point &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defense of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latter &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game doesn&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exactly falter &lt;/del&gt;when compared to modern &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;standards&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Granted&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it might feel more restrictive than later entries in the series&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;preventing players from moving &lt;/del&gt;while &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aiming &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the controls feeling largely more rigid&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;core innovations &lt;/del&gt;Resident Evil &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 introduced back in 2005 remain integral &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;formula &lt;/del&gt;to this &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Taking pros and cons for whether a Resident Evil 4 remake is necessary to one side, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game would also sell incredibly well for Capcom, which is surely a more corporate reason for the title to get a modern facelift. The fourth &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;www&lt;/del&gt;.Adventuregamesfans.com/ Adventure game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collectibles&lt;/del&gt;] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remains a staple of its lineup (hence its constant re-releases on later platforms), meaning that it&#039;s no doubt a big moneymaker &lt;/del&gt;for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company and one that would succeed if eventually redesigned &lt;/del&gt;for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation 5 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox Series&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some may argue that Carlos and Mikhail are mere mercenaries &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Umbrella and are not responsible for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Raccoon City outbreak&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While that argument is valid&lt;/del&gt;, it is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worth pointing out that in today&#039;s Jill Valentine-centered trailer &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it was revealed that Jill herself realized this later &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game, and even started to apologize to Carlos&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trailer also showed how Jill and Carlos&#039;s relationship improved, and how they started &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rely on each other to survive &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outbreak. This goes to show that after realizing that Carlos was not deeply involved with Umbrella, Jill started treating him &lt;/del&gt;like a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;partner&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;showing that her sarcastic remarks earlier in the game were not made for the sake of appearing mean-spiri&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the end&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Resident Evil 3 remake is &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfect&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It has a lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drawbacks and maybe &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changes that Capcom introduced are too drastic for hardcore players&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it is by no means a bad remake. Resident Evil 3 may not be for everyone&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially to those who are looking for a shot-for-shot reimagining of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1999 game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But nostalgia aside&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latest reimagining of &lt;/del&gt;Resident Evil 3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offers an intense and scary experience that allows players to experience &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same story but in a different way&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is what &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good remake should&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Resident Evil &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 was also the first &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series to break its traditional mode and switch to a new third-person shooter style gameplay that was considered to &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more action-oriented&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But unlike &lt;/del&gt;Resident Evil &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 and 6 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it still maintained a pace &lt;/del&gt;which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arguably maintained &lt;/del&gt;some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the more slowly simmering tension that Resident Evil and the survival horror genre are iconic&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It also comes with an art book featuring various concept art and screenshots, a voucher code for the digital soundtrack to _ &lt;/ins&gt;Resident Evil 3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_ (&lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the soundtrack &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;online mode, _ Resident Evil Resistance _ )&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;double-sided map poster &lt;/ins&gt;of Raccoon City&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. One side is a regular map while the other is the same map &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;markings &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;notes made by survivors of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outbreak&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these items come packaged in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;novelty _ Resident Evil _ safe-room item &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The T-Virus infected crows were also not in the remake. In &lt;/ins&gt;the original Resident Evil &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crows looked like normal birds&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;albeit they were slightly larger in size &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were aggressive towards &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They became infected by &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;T-Virus by consuming other animals infected with it&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as insects or meat from corp&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Remaking Resident Evil 4 poses an interesting opportunity for Capcom, an undertaking very different in comparison to remaking &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;classic &lt;/ins&gt;Resident Evil &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;titles&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Considering the technical gap from &lt;/ins&gt;the original &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation to current-gen consoles is gigantic&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Resident Evil 2 and 3 received a lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;love for their respective reimaginings&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The fourth &lt;/ins&gt;Resident Evil &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is still widely considered a relatively modern entry &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;despite showing its age in several aspects&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Capcom&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development team could strike the perfect balance of new and old in giving one &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best Resident Evil titles &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;proper reimagin&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Resident Evil &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&#039;s &lt;/ins&gt;remake &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stayed mostly true &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original game in terms of &lt;/ins&gt;story&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, lore and details, &lt;/ins&gt;but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few changes to the enemies which fans may not be aware of&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In addition to some new enemy concepts that were scrapped from the final release of &lt;/ins&gt;Resident Evil 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Remake&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are also some old enemy types &lt;/ins&gt;from the original game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/ins&gt;were &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not included &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;origi&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even more importantly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Nemesis&#039; improved AI in &lt;/ins&gt;Resident Evil &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 will showcase a much more frightening and intelligent villain than &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original, &lt;/ins&gt;as it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be lurking the city streets of Resident Evil 3 Remake&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Umbrella City stalking the player and members of the S.T.A.R.S&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s also worth mentioning that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nemesis was created by infusing a regular Tyrant with an engineered parasite capable of taking over the Tyrant host&#039;s brain in order to give it superior intelligence &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking directives from its human superiors in Umbrella. If rumors are true, there may be even more backstory and deeper information on the Nemesis and its creation or identity. This would be welcoming given that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nemesis parasite &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still a mystery in its orig&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Given this, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;personalities of both playable characters weren&lt;/ins&gt;&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as fleshed-out, especially &lt;/ins&gt;when compared to modern &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;based on dialogue alone&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jill did not really embody &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;traits of a traditional video &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heroine, and &lt;/ins&gt;while &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she is capable enough to handle the situation she&#039;s in, she lacked the flair &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;personality that is common in today&#039;s video game protagonist. But in retrospect, even if it wasn&#039;t intentional&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Capcom&#039;s portrayal of Jill in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first &lt;/ins&gt;Resident Evil &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game does make sense, given that this game served as her origin story. Prior &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mansion incident, Jill has no experience in dealing with bioweapons, so it wouldn&#039;t really make sense &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;portray her as a badass bioweapon killing machine when &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is the first time that she even knew bioweapons exis&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The objective of &lt;/ins&gt;the [https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Www&lt;/ins&gt;.Adventuregamesfans.com/ Adventure game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strategy&lt;/ins&gt;] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is either &lt;/ins&gt;for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survivors to successfully escape before time runs out or &lt;/ins&gt;for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mastermind to stop them. The Mastermind uses multiple cameras through the facility map to keep surveillance on the survivors while utilizing different cards to spawn traps and monsters, such as zombies, zombie dogs, lickers, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even the Tyrant itself, Mr. X. The Mastermind can also control these monsters at certain poi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The negative effects of the virus can be seen much more clearly on the original design&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as almost the entire upper half &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;monster is covered in mutant growths&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In size the two seem to be mostly the same&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;although &lt;/ins&gt;it is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;somewhat difficult to gauge due to the different angles of the two. Although the creature features much more reptilian skin now&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a more unexpected change comes &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;form of an additional claw&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original appears &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have only four claws while &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new one has five &lt;/ins&gt;like a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;human&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as if it needed more ways to shred through play&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Therefore&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grave Digger was &lt;/ins&gt;not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an intentionally created Bio-Weapon of Umbrella&#039;s, but rather an accidentally created monstrosity&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The disposal &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subjects infected with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;T-Virus led to contaminated soil underground&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which infected its life&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resulting in other creatures such as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Giant Spiders&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There were, in fact&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two different Grave Diggers in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original &lt;/ins&gt;Resident Evil 3&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, including a white one in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sewers&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brown one later on in Raccoon City&#039;s p&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of the most iconic villains of the Resident Evil franchise, and one that defines &lt;/ins&gt;Resident Evil &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particular, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nemesis will of course &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making his return&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Nemesis in &lt;/ins&gt;Resident Evil &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 will have a slightly new look , though&lt;/ins&gt;, which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may take &lt;/ins&gt;some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;getting used&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Chase37325603</name></author>
	</entry>
	<entry>
		<id>https://bioremediate.net/index.php?title=How_Resident_Evil_3_Remake_Changed_Jill_Valentine&amp;diff=1127&amp;oldid=prev</id>
		<title>SherrylCorner: Created page with &quot;&lt;br&gt;During her iconic comeback in 1999&#039;s Resident Evil 3 , players saw a hardened Jill Valentine. Her opening monologue alone showed her desire to take down Umbrella and bring justice to the deaths of her S.T.A.R.S. teammates. In this game, Capcom did a great job in portraying her as a member of an elite police squad, which was obvious in her more confident attitude in dealing with the Raccoon City outbreak , her reluctance to team up with the U.B.C.S., and the way she s...&quot;</title>
		<link rel="alternate" type="text/html" href="https://bioremediate.net/index.php?title=How_Resident_Evil_3_Remake_Changed_Jill_Valentine&amp;diff=1127&amp;oldid=prev"/>
		<updated>2026-03-03T15:10:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;During her iconic comeback in 1999&amp;#039;s Resident Evil 3 , players saw a hardened Jill Valentine. Her opening monologue alone showed her desire to take down Umbrella and bring justice to the deaths of her S.T.A.R.S. teammates. In this game, Capcom did a great job in portraying her as a member of an elite police squad, which was obvious in her more confident attitude in dealing with the Raccoon City outbreak , her reluctance to team up with the U.B.C.S., and the way she s...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;During her iconic comeback in 1999&amp;#039;s Resident Evil 3 , players saw a hardened Jill Valentine. Her opening monologue alone showed her desire to take down Umbrella and bring justice to the deaths of her S.T.A.R.S. teammates. In this game, Capcom did a great job in portraying her as a member of an elite police squad, which was obvious in her more confident attitude in dealing with the Raccoon City outbreak , her reluctance to team up with the U.B.C.S., and the way she singlehandedly defeated Nemesis. In succeeding games, Capcom remained consistent with its portrayal of Jill, and many players knew her as a reliable partner to her comrades, but a nightmare to her enem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, unlike the original Resident Evil 3 , Jill is much more vocal about what she wants to happen, giving her more control of her situation. As previously mentioned, her conversation with Carlos and Mikhail included sarcastic comebacks, which made some fans think that maybe Capcom is trying too hard to portray her as this badass heroine for the sake of just being badass. However, looking at the context of the situation closely, her reaction to Carlos and Mikhail remains consistent with Jill&amp;#039;s charac&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A good example of this is the way Brad Vickers died in Resident Evil 3 remake. In the original game, Brad died in front of Jill Valentine, after he was captured and killed by Nemesis. This scene soon became one of the most iconic and memorable deaths in the Resident Evil franchise, and surprisingly enough, Capcom decided not to include this in the remake. Instead, the 2020 reimagining finally gave Brad his redemption arc , allowing him to sacrifice his life to save Jill. Sure it&amp;#039;s disappointing that Brad was killed by zombies instead of Nemesis, but the change made for a better story, making Brad&amp;#039;s death more meaningful as compared to the original g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Additionally, the significant changes that Capcom introduced in Resident Evil 3 remake allowed players to experience the same story but in a different way. Unlike in Resident Evil 2 , Capcom was more liberal in shuffling around the sequences of events in Resident Evil 3 . A good number of locations from the original game such as the park, the graveyard, and the dead factory were removed in favor of a more expansive hospital and the introduction of NES&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In truth, there are as many reasons why Resident Evil 4 should be the next game to receive a remake from the ground-up as there are counter-arguments as to why it&amp;#039;s absolutely fine as is. Perhaps the biggest point in defense of the latter is that the game doesn&amp;#039;t exactly falter when compared to modern standards. Granted, it might feel more restrictive than later entries in the series, with the game preventing players from moving while aiming and the controls feeling largely more rigid, but the core innovations Resident Evil 4 introduced back in 2005 remain integral to the formula to this &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Taking pros and cons for whether a Resident Evil 4 remake is necessary to one side, the game would also sell incredibly well for Capcom, which is surely a more corporate reason for the title to get a modern facelift. The fourth [https://www.Adventuregamesfans.com/ Adventure game collectibles] remains a staple of its lineup (hence its constant re-releases on later platforms), meaning that it&amp;#039;s no doubt a big moneymaker for the company and one that would succeed if eventually redesigned for the PlayStation 5 and Xbox Series&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Of course, some may argue that Carlos and Mikhail are mere mercenaries of Umbrella and are not responsible for the Raccoon City outbreak. While that argument is valid, it is worth pointing out that in today&amp;#039;s Jill Valentine-centered trailer , it was revealed that Jill herself realized this later in the game, and even started to apologize to Carlos. The trailer also showed how Jill and Carlos&amp;#039;s relationship improved, and how they started to rely on each other to survive the outbreak. This goes to show that after realizing that Carlos was not deeply involved with Umbrella, Jill started treating him like a partner, showing that her sarcastic remarks earlier in the game were not made for the sake of appearing mean-spiri&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the end, Resident Evil 3 remake is not perfect. It has a lot of drawbacks and maybe the changes that Capcom introduced are too drastic for hardcore players, but it is by no means a bad remake. Resident Evil 3 may not be for everyone, especially to those who are looking for a shot-for-shot reimagining of the 1999 game. But nostalgia aside, the latest reimagining of Resident Evil 3 offers an intense and scary experience that allows players to experience the same story but in a different way, which is what a good remake should&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Resident Evil 4 was also the first in the series to break its traditional mode and switch to a new third-person shooter style gameplay that was considered to be more action-oriented. But unlike Resident Evil 5 and 6 , it still maintained a pace which arguably maintained some of the more slowly simmering tension that Resident Evil and the survival horror genre are iconic&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>SherrylCorner</name></author>
	</entry>
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