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	<id>https://bioremediate.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RacheleB52</id>
	<title>The Bioremediation Network - User contributions [en]</title>
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	<updated>2026-04-16T09:28:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bioremediate.net/index.php?title=All_Baldur_s_Gate_3_Cleric_Subclasses&amp;diff=984</id>
		<title>All Baldur s Gate 3 Cleric Subclasses</title>
		<link rel="alternate" type="text/html" href="https://bioremediate.net/index.php?title=All_Baldur_s_Gate_3_Cleric_Subclasses&amp;diff=984"/>
		<updated>2026-03-03T14:51:43Z</updated>

		<summary type="html">&lt;p&gt;RacheleB52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;As a support sub-class, the Life Domain Cleric can deal damage when it needs to, but most of the time players will stay far from enemies and close to their teammates, ready with a buff or a heal when needed. The Disciple of Life passive gives a bit of extra healing with each spell cast, and can even heal themself with each cast at later levels.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At several levels, players are given free spells that don&#039;t need to be slotted in and out of the spellbook. These spells include Bless and Cure Wounds at Level 1, Aid and Lesser Restoration at Level [https://www.Baldursgate3fans.com/ baldur&#039;s gate 3 patch notes], and Revivify and Beacon of Hope at Level 5.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Karlach : Best suited for the Berserker subclass, Karlach is capable of dealing some of the most consistent, highest-hitting melee attacks on her own, and with two supports you won&#039;t be at a loss for HP or dispels&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At Level 2, all Warlocks get to choose two Eldritch Invocations, unique abilities that can grant passive or active skills. At Level 2, only a few Eldritch Invocations are available to choose from, but as Warlocks level up more powerful options become available.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Great Old One eeks ahead of The Fiend because of its more battle-influential spells . Compared to The Archfey, many differences between the two patrons are mostly aesthetic as they both can control combat very well.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Githyanki give Warlocks an improved Mage Hand from level 1, the ability to improve party member&#039;s Jump distance at Level 3, and the Misty Step skill at Level 5 – three extremely useful abilities. Githyanki also give Warlocks armor proficiencies the class wouldn&#039;t normally have access to, namely light and medium armor, to further improve their defensive capabilities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At Level 1, Second Wind grants a Bonus Action Self-Heal ability once per combat, then at Level 2, players get an Action Surge to grant an extra Action once each combat. Later on, Fighters gain better Saving Throws, Extra Attacks, and Fighting Styles, too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you go with the Soldier background, proficiency in Athletics and Intimidation are already granted. In this case, choose instead to go with Insight and Perception, as the game gives players a lot of dialogue checks involving these two skills.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Level 6 gives you access to &amp;quot;Accursed Spectre&amp;quot; , which allows you to raise an allied spectre from a slain enemy who was under the effects of Hexblade&#039;s Curse. Depending on the size of the enemy, you&#039;ll get a Feeble Spectre, Mundane Spectre, or Primordial Spectre. Larger Spectres have a few extra skills, and all Spectres act as useful allies in combat who can teleport to cursed targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hexblade Warlocks make a pact with a mysterious entity from the Shadowfell , manifesting as sentient magical weapons forged from shadow. Picking this subclass at level 1 will give you the ability &amp;quot;Hexed Warrior&amp;quot;, which grants proficiency in medium armor, shields, and martial weapons. Using &amp;quot;Bind Hexed Weapon&amp;quot; on a weapon of their choice, they can use their Charisma Modifier instead of their Strength or Dexterity when attacking with that weapon, as long as they&#039;re proficient. A Hexed Weapon also has a chance of inflicting the Hexblade&#039;s Curse on any creature it strikes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you are dead set on including a character in your party, simply talk to Withers to respec them to one of the optimal Fighter companion classes listed above. This way, you won&#039;t miss out on that character&#039;s questline, and you won&#039;t have to suffer from an improperly balanced party.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In addition to Armor, Weapon, and Saving Throw proficiencies that vary for each class, the pool of Skills you can choose from are different for each class. These cannot be changed once you get past character creation without resetting your build.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At level 8, the Wildheart gains &amp;quot;Land&#039;s Stride: Difficult Terrain.&amp;quot; This prevents difficult terrain from reducing their movement speed. They gain a second Animal Aspect at level 10, choosing from the same list.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Athletics and Survival are great for exploring the world, while Athletics and Intimidation is better for an in-your-face Fighter. Either way, Fighters have plenty of opportunities to naturally trigger Inspriation from these two Backgrounds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Great Old One Warlocks (sometimes called &amp;quot;Goolocks&amp;quot; by D&amp;amp;D players) make their pact with eldritch beings in the Far Realms whose goals are inscrutable and alien. At level one, a Goolock gains the power &amp;quot;Mortal Reminder,&amp;quot; which causes them to frighten the target and all nearby enemies for a turn when they land a critical hit. This can be great for weakening enemy groups, though since it triggers only on critical hits, it can&#039;t be relied upon.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When it comes to equipment, the Radiating Orb gear can be found throughout Acts 1 and 2. This equipment applies the Radiating Orb Condition, which reduces the creature&#039;s attack rolls by 1 per remaining turn of the condition. The Luminous Armor, found in the Selunite Outpost in the Underdark behind a hidden door, will cause Radiant Shockwaves whenever the wearer deals Radiant damage. These shockwaves apply Radiant Orbs to any enemy they hit.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>RacheleB52</name></author>
	</entry>
	<entry>
		<id>https://bioremediate.net/index.php?title=User:RacheleB52&amp;diff=983</id>
		<title>User:RacheleB52</title>
		<link rel="alternate" type="text/html" href="https://bioremediate.net/index.php?title=User:RacheleB52&amp;diff=983"/>
		<updated>2026-03-03T14:51:38Z</updated>

		<summary type="html">&lt;p&gt;RacheleB52: Created page with &amp;quot;I&amp;#039;m Philipp and I live in a seaside city in northern Austria, Hofling. I&amp;#039;m 25 and I&amp;#039;m will soon finish my study at Biology.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Take a look at my blog :: [https://www.Baldursgate3fans.com/ baldur&amp;#039;s gate 3 patch notes]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m Philipp and I live in a seaside city in northern Austria, Hofling. I&#039;m 25 and I&#039;m will soon finish my study at Biology.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Take a look at my blog :: [https://www.Baldursgate3fans.com/ baldur&#039;s gate 3 patch notes]&lt;/div&gt;</summary>
		<author><name>RacheleB52</name></author>
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