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	<id>https://bioremediate.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LilaSymons</id>
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	<updated>2026-04-25T04:52:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bioremediate.net/index.php?title=Dune:_Awakening_Dev_Talks_Designing_Arrakis_Balancing_Survival_Gameplay_And_More&amp;diff=2178</id>
		<title>Dune: Awakening Dev Talks Designing Arrakis Balancing Survival Gameplay And More</title>
		<link rel="alternate" type="text/html" href="https://bioremediate.net/index.php?title=Dune:_Awakening_Dev_Talks_Designing_Arrakis_Balancing_Survival_Gameplay_And_More&amp;diff=2178"/>
		<updated>2026-03-03T16:39:21Z</updated>

		<summary type="html">&lt;p&gt;LilaSymons: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Being a multiplayer survival game set on a vast desert planet, Dune Awakening has to work hard to avoid being repetitive. There’s only so much sand you can run across before it grows boring. While starting the player with nothing at all - no gear, no personality, and no backstory - what has Funcom done to ensure the politics, lore, and epic storytelling of Frank Herbert’s Dune isn’t lost amidst all the busy w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A: It&#039;s not being a Bene Gesserit; it&#039;s having them be your trainer. It&#039;s similar to Paul Atreides. Paul&#039;s not a Bene Gesserit, but he&#039;s got the ability to use the Voice and things like that. That&#039;s where we&#039;re drawing from. You, as a male, wouldn&#039;t be part of the Bene Gesserit in the IP, so it&#039;s more of who your trainer was, what you started with. Even if you don&#039;t select that, you can find another Bene Gesserit trainer in the world, and she will teach you some of the tricks and unlock that skill tree for &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A: When we say MMO, we don&#039;t mean MMORPG . We&#039;re talking more about the amount of players that you&#039;re interacting with and this endgame system that&#039;s more social. We have different archetypes, as I talked about earlier, with building and crafting. At the start of the game, you need to experience all of these things. However, you can progress if you party up with other people to do things you don&#039;t necessarily want to&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Were **Dune: Awakening ** simply a survival game, I would likely have fewer reservations about it. The idea of trying to survive the harsh environments on Arrakis sounds like a fun challenge for a video game. However, if the way I’m forced to do that is by building settlements on Fremen land and working with colonizing forces like the Harkonnens instead of Arrakis’ native people, the game will feel like a betrayal of the warnings Herbert’s novels tried to instill in&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If I’m able to work with the Harkonnens as a double agent, or if there are less morally dubious options, I won’t mind there being optional missions for them. However, working with the Harkonnens seemingly being a more readily available option than the Fremen is just one indication that **Dune: Awakening might not present many options for doing the right thing ** . After all, a major part of the gameplay seems like it would put players in direct conflict with Arrakis’ nati&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Post-launch, there are areas of Arrakis, whether it&#039;s like the polar caps or the southern hemisphere, that haven&#039;t really been explored too much. We see it a little bit in Dune Part Two when they go to the south, and it looks different with the scrublands you&#039;re seeing all around. Yeah, we do what we &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When talking about future plans, &amp;quot;you can go places,&amp;quot; Whelan said vaguely. &amp;quot;There&#039;s nothing really stopping us from doing that. There&#039;s nothing technically stopping us from going to other planets in the future. It&#039;s such a wide universe that they&#039;ve created. I just want to work on a place with trees, so there&#039;s no end to what we can do. It&#039;s great. It&#039;s a great license for th&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;We need to monitor those things so that it feels like the IP - where water is scarce at the start, but, eventually, at the end, it&#039;s just like in the movies. The Atreides , they&#039;re not scouring for water. They have tons of it. They have palm trees entering into Arrakeen, you see that in the movie, so yeah, it&#039;s getting that careful balance between the early game and the later g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players can’t really work toward making Arrakis a better place , because it would have too big of an impact on the status quo of the world. Dune: Awakening will likely keep Arrakis in a constant state of open conflict with no hope for permanent solutions. While this isn’t a problem on its own, it does make me worry that there is no way to be invested in the game while also actively participating in the kind of harmful actions Herbert’s novels were meant to warn agai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Paul uses his abilities as the Kwisatz Haderach to convince the Fremen he is the Lisan al Gaib, a Messianic figure of their own. This idea was planted in Fremen culture by the Bene Gesserit specifically so that they could control the Fremen with their own operative. Though Paul doesn’t end up doing this as a tool of the Bene Gesserit, he does still manipulate the Fremen’s beliefs to use them as his own personal a&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another thing we could use is how shields work in Dune. In the books, they talk about how guns just don&#039;t really matter anymore because they&#039;ve come up with this Holtzman shield technology that can stop high-velocity things. Anything high-velocity coming in, it just completely nullifies it, right? It&#039;s like dueling has come back, everyone&#039;s fighting with melee instead, but we wanted to make a shoo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I love the way Funcom designed the sandworms in [https://observatorioedu.com Dune Awakening Strategy]: Awakening because it adds a layer of urgency and thrill when your inventory is full of valuable loot, and you really don&#039;t want to die. Hug the rocks, watch the sand vibration meter, and look for the shortest paths when crossing open s&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LilaSymons</name></author>
	</entry>
	<entry>
		<id>https://bioremediate.net/index.php?title=User:LilaSymons&amp;diff=2176</id>
		<title>User:LilaSymons</title>
		<link rel="alternate" type="text/html" href="https://bioremediate.net/index.php?title=User:LilaSymons&amp;diff=2176"/>
		<updated>2026-03-03T16:39:16Z</updated>

		<summary type="html">&lt;p&gt;LilaSymons: Created page with &amp;quot;Im addicted to my hobby Radio-Controlled Car Racing. &amp;lt;br&amp;gt;I also  try to learn Norwegian in my spare time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my homepage - [https://observatorioedu.com Dune Awakening Strategy]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Im addicted to my hobby Radio-Controlled Car Racing. &amp;lt;br&amp;gt;I also  try to learn Norwegian in my spare time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my homepage - [https://observatorioedu.com Dune Awakening Strategy]&lt;/div&gt;</summary>
		<author><name>LilaSymons</name></author>
	</entry>
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