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	<id>https://bioremediate.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JacquelineBrickh</id>
	<title>The Bioremediation Network - User contributions [en]</title>
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	<updated>2026-04-24T15:11:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bioremediate.net/index.php?title=Death_Stranding_2:_Things_The_Sequel_Needs_To_Improve&amp;diff=1442</id>
		<title>Death Stranding 2: Things The Sequel Needs To Improve</title>
		<link rel="alternate" type="text/html" href="https://bioremediate.net/index.php?title=Death_Stranding_2:_Things_The_Sequel_Needs_To_Improve&amp;diff=1442"/>
		<updated>2026-03-03T15:38:09Z</updated>

		<summary type="html">&lt;p&gt;JacquelineBrickh: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Most of the BT and MULE zones are directed in certain areas and are not entirely random. It would be great to see Death Stranding 2 integrate more threats to the world, whether that’s with a more dangerous variety of enemies or a more random placement of t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Death Stranding&#039;s unusual depiction of America proved to be prescient in a number of ways. A country that many of its citizens perceived as invincible was proven to be just as vulnerable to disease and contagion as any other nation, and a country that proclaims itself to be &amp;quot;indivisible&amp;quot; has never been more starkly divided. Civil liberties such as reproductive rights for women, once thought unassailable, have been stripped away, and still more hang in the limbo of future jeopardy. In many ways America has become just as strange and alien as the unrecognizable landscape of Kojima’s game. Some think that poor vehicle options like the Reverse Trike highlight the worst Death Stranding elements the sequel doesn&#039;t need or can find ways to fix, but the struggle of transporting goods across the strange landscape was central to the game’s experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;No one expected Higgs to survive the events of Death Stranding , considering he was the ultimate villain of the game. Higgs is as bad as they come, and isn’t afraid to torture people, or destroy entire cities to further his goal. It’s what makes him a vicious antagonist, and somewhat of a charmer thanks to Troy Ba&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This was seen, for instance, with Naughty Dog&#039;s The Last of Us 2 which features plenty of close-ups that allow facial expressions to convey a breadth of information about characters and their reactions to situations. Oftentimes, words are not needed, because facial expressions are rendered with enough clarity for players to easily read each scene. The game grapples with complicated themes such as revenge, trauma, and justice, and the performances of the characters are integral to properly conveying the st&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Due to Deadman’s creation, he has no beach and no place to go when he dies. Considering how fun Deadman was as an ally, it would be a shame to not see him again, especially when he deserves some form of payoff for his creat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;To help the player feel not so alone, or bored while walking, a music player should be integral for the sequel. The game needs to pick the licensing rights to the songs it wants carefully, as some songs may not be to everyone’s taste, but one would think the advanced technology in Death Stranding , one would invent a music pla&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Video games can test reflexes, raise adrenaline, offer up a challenge, and provide a way for friends to have fun. However, video games have also shown themselves to be quite proficient at delivering stories, and with each gaming generation, the medium has been getting better at it. With the eighth generation of gaming, which includes the PlayStation 4 and the Xbox One, gamers got to enjoy a plethora of games that pushed the medium forward in all aspects, especially in terms of storytell&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It would be great to see Death Stranding 2 embrace more horror, and truly freak the players out as they try and get past BT areas. [https://fileprohost.com/ click the following post] creatures themselves are pretty scary, and it would be interesting to see how Kojima and his team could make the threat of BTs even wo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A simple variation on missions can be a big improvement for those looking for a change of pace from Death Stranding &#039;s walking simulation and cargo management . Perhaps the player has to retrieve a package from BT-infested lands or has to eliminate a particularly strong BT threatening a route. Maybe another Mule had to drop their delivery and Sam has to pick it up and finish it. Anything to change up the mundane formula would be much more fun for those that need the change of pace while ultimately not affecting the overall feel of the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The original Death Stranding follows the story of Sam Bridges, portrayed by Reedus, as he seeks to connect the disparate parts of a post-apocalyptic United States. He does so by delivering packages on foot, by vehicle, or through many other devices. While there is a bizarre story tying it all together, the majority of the gameplay is centered on this concept. The themes of bringing people together was largely supported by Death Stranding&#039;s multiplayer component which had players from all over the world working together to build structu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For a game with heavy themes of connecting people with kindness, there sure are plenty of human enemies to confront in Death Stranding . However, the Mules that the player constantly comes across while traversing the US landscape are nothing more than a nuisance that the player eventually learns to avoid altogether. What&#039;s worse is that Death Stranding actively encourages players not to fight them. As the cut content from Death Stranding &#039;s Director&#039;s Cut has exemplified, both the stealth and the combat is clunky and very unwieldy. Additionally, the player is discouraged from using any lethal means of takedown, in fear of causing a destructive voidout. So what this leads to is the player having to take painstaking effort to ensure all the Mules live when fighting them, making them even more annoying to deal w&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JacquelineBrickh</name></author>
	</entry>
	<entry>
		<id>https://bioremediate.net/index.php?title=User:JacquelineBrickh&amp;diff=1441</id>
		<title>User:JacquelineBrickh</title>
		<link rel="alternate" type="text/html" href="https://bioremediate.net/index.php?title=User:JacquelineBrickh&amp;diff=1441"/>
		<updated>2026-03-03T15:38:05Z</updated>

		<summary type="html">&lt;p&gt;JacquelineBrickh: Created page with &amp;quot;My hobby is mainly Genealogy. &amp;lt;br&amp;gt;I  try to learn Korean in my spare time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Check out my blog post; [https://fileprohost.com/ relevant internet page]&amp;quot;&lt;/p&gt;
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&lt;div&gt;My hobby is mainly Genealogy. &amp;lt;br&amp;gt;I  try to learn Korean in my spare time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Check out my blog post; [https://fileprohost.com/ relevant internet page]&lt;/div&gt;</summary>
		<author><name>JacquelineBrickh</name></author>
	</entry>
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