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	<id>https://bioremediate.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DwayneHky11799</id>
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	<updated>2026-04-22T14:36:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bioremediate.net/index.php?title=Dune:_Awakening_Hands-On_Preview_-_It_Needs_To_Bake_On_Arrakis_A_Bit_More&amp;diff=3177</id>
		<title>Dune: Awakening Hands-On Preview - It Needs To Bake On Arrakis A Bit More</title>
		<link rel="alternate" type="text/html" href="https://bioremediate.net/index.php?title=Dune:_Awakening_Hands-On_Preview_-_It_Needs_To_Bake_On_Arrakis_A_Bit_More&amp;diff=3177"/>
		<updated>2026-03-03T18:03:07Z</updated>

		<summary type="html">&lt;p&gt;DwayneHky11799: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Upon finalizing the player character, a cutscene plays out where the Reverend Mother gives the player their task during the iconic Gom Jabbar test . It&#039;s certainly an immersive way for Dune: Awakening to begin, especially for fans of the franchise. On top of that, the character creation portion of this whole sequence is already plenty deep for a survival MMO, so players can be sure they&#039;re setting off on their journey into Arrakis as the character they want to&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A choice of homeworld (Giedi Prime, Chusuk, Caladan, Kaitain, Ix) and caste (Bondsmen, Na-Familia,  [https://observatorioedu.com/ https://observatorioedu.Com] Pyon) is also available, which fine-tunes your initial build and dialogue. So far, most of this background fluff seems nominal, except for your mentor choice , which immediately influences your playstyle. I gravitated to Swordmaster, and opted for close-quarters knife combat with a quick-dash attack. Ranged combat via pistols (and other weaponry) and magic ( using the Voice from Dune lore ) are early game staples as well, if you choose another men&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If players die to a standard enemy, they can complete a Soulslike-style death run back to their death location to acquire their missing gear, which is typically a percentage of resources on hand. However, if players die to a sandworm, then everything on their person, including their armor, weapons, and vehicle if on one, is gone. To this point, avoiding sandworms was simple enough, but we were speeding around on our sandbike with too much abandon to escape the sandworm. Luckily, losing everything proved it&#039;s pretty simple to acquire all the basics again. We had basically gained back everything we lost in roughly 30 minutes of gamep&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dune: Awakening &#039;s combat is also gone over during this sequence, beginning with melee combat. Integrated into the game&#039;s melee combat is the ability to stagger enemies by slashing at them multiple times, leaving them open to future attacks. Enemy attacks can also be blocked, with a perfectly timed block executing a parry attack that staggers the opponent. Should players be staggered by an enemy, however, they can quickly dash out of it by inputting the correct &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Game Rant was recently able to play a beta for Dune: Awakening that was meant to represent the first 20–25 hours of the game, but we ended up spending around 30 or so just pacing ourselves in its immersive world. The full game will feature over 100 hours of gameplay, but based on the 30 that we already spent in Dune: Awakening , it&#039;s shaping up to be a fulfilling and daunting survival MMO experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Typically, six hours with a game is enough to really get a vibe for the title. That&#039;s not really the case with Dune: Awakening because there is so much to it that we couldn&#039;t experience in this timeframe. Dune: Awakening has a lot of unique mechanical elements, and that&#039;s probably what stood out the most. The mechanics are fully Dune and can be fun to play with. However, having just played six hours of a game that Funcom hopes keeps players immersed for hundreds of hours, it&#039;s hard to say how much we really experienced the game. If anything, it felt like a few grains of sand in the otherwise endless dunes of Arra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The meta-human aspect of Dune (constantly swirling around the concept of spice, an enhancing/mystical drug of sorts) lends itself well to basic archetypes, without going too over the top. Early abilities are largely locomotion-based , either attempting to close the gap between opponents or pull them toward you. It&#039;s a simple mechanical callback to action games of old, but it makes combat more exciting out of the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One other important element introduced during Dune: Awakening &#039;s tutorial is the Cutteray, which is the player&#039;s primary mining tool. Using the Cutteray&#039;s Analysis Mode, players scan a resource to detect hidden structural weaknesses within it. Once a weakness has been detected, it appears as a jagged line across the node, and the Cutteray is then used to trace the line until the resource breaks and the materials are automatically added to the player&#039;s inventory. The Cutteray can also cut open certain locked doors, making it a very useful tool, but the best thing about it is that it isn&#039;t just a &amp;quot;point and shoot&amp;quot; harvesting t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The number one tip we wish someone had told us before we started playing is don&#039;t build your base where you spawn. This is because your spawn spot is probably quite far away from some of the key points of interest in the game, like the trading post , wrecked ships , and larger bandit camps which can be repeatedly farmed for resour&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Of course, the true threats of Dune: Awakening &#039;s open world are sandworms and coriolis storms. If players are defeated in any other way in the game, they have the option to either self-revive or intentionally succumb to the desert. If they do perish in those circumstances, they can retrieve all of their belongings in typical survival-crafting MMO fashion. Should they be swallowed by a sandworm or die in the middle of a coriolis storm, on the other hand, they will lose all of their belongings permanen&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DwayneHky11799</name></author>
	</entry>
	<entry>
		<id>https://bioremediate.net/index.php?title=User:DwayneHky11799&amp;diff=3176</id>
		<title>User:DwayneHky11799</title>
		<link rel="alternate" type="text/html" href="https://bioremediate.net/index.php?title=User:DwayneHky11799&amp;diff=3176"/>
		<updated>2026-03-03T18:02:59Z</updated>

		<summary type="html">&lt;p&gt;DwayneHky11799: Created page with &amp;quot;My name&amp;#039;s Ilse Schuler but everybody calls me Ilse. I&amp;#039;m from Denmark. I&amp;#039;m studying at the college (3rd year) and I play the Lute for 3 years. Usually I choose music from my famous films :). &amp;lt;br&amp;gt;I have two sister. I love American football, watching movies and Sand castle building.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my site: [https://observatorioedu.com/ https://observatorioedu.Com]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name&#039;s Ilse Schuler but everybody calls me Ilse. I&#039;m from Denmark. I&#039;m studying at the college (3rd year) and I play the Lute for 3 years. Usually I choose music from my famous films :). &amp;lt;br&amp;gt;I have two sister. I love American football, watching movies and Sand castle building.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my site: [https://observatorioedu.com/ https://observatorioedu.Com]&lt;/div&gt;</summary>
		<author><name>DwayneHky11799</name></author>
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