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	<id>https://bioremediate.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DesmondTarenorer</id>
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	<updated>2026-04-22T11:29:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bioremediate.net/index.php?title=7_Things_Only_Pro_Players_Know_You_Can_Do_In_Nickelodeon_All-Star_Brawl&amp;diff=3348</id>
		<title>7 Things Only Pro Players Know You Can Do In Nickelodeon All-Star Brawl</title>
		<link rel="alternate" type="text/html" href="https://bioremediate.net/index.php?title=7_Things_Only_Pro_Players_Know_You_Can_Do_In_Nickelodeon_All-Star_Brawl&amp;diff=3348"/>
		<updated>2026-03-03T18:16:39Z</updated>

		<summary type="html">&lt;p&gt;DesmondTarenorer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Extend all the animations by a frame or two so that players have another quarter-second to deduce what move is coming at them. Likely the least viable solution, since it would require almost an overhaul of the combat sys&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At +100% damage, Avatar Aang’s &amp;quot;Spinning Staff&amp;quot; changes into his Avatar State with compressed versions of air, water, fire, and earth all circling around him. They really did the little guy justice, given how niche of a reference even his taunt&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nothing kills the immersion or flow of combat like a braindead opponent . Unfortunately, that&#039;s what happens in All-Star Brawl when the AI gives out. Enemies will suddenly stand still or recycle movements that players can easily exploit. Most egregious is when they can&#039;t get around environmental hazards, resulting in funny deaths and easy victor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That said, with how fast-paced this game is, the fact that players have to actually land Lucy’s Neutral Special, her &amp;quot;Dark Bite&amp;quot; attack, in order to change modes is a real drawback, Luckily, her default mode is pretty strong, so it’s not too &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But, day one pros at the game know that the &amp;quot;Defend&amp;quot; actually blocks on both sides, at least for upward, downward, and dash attacks. Neutral Light Attacks and Strong Attacks still go through if they hit the opponent from behind. But, as long as it’s clear what side the attack will hit on, and what kind of attack it is, this is a good little trick to integrate into your the player’s style of p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It’s clear as day that these two games have a lot in common,  [https://Tapzin.com/ Tapzin.Com] and Super Smash Bros Ultimate was likely referenced quite a bit by developers Ludosity while Nickelodeon All-Star Brawl was being made. That said, the two games are obviously in entirely different realms in terms of budget, priveledges, and so on. So, we&#039;ll be talking about some major differences between the two, but this is all in good fun and is not some attempt to demean either g&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That said, that are still other control complaints that haven’t been addressed yet, such as not being able to &amp;quot;lock&amp;quot; a control scheme to a specific character slot or name, as well as not being able to set multiple inputs for one action, such as having both triggers function as the &amp;quot;Defend&amp;quot; input and so on. The control options in NASB , at least this early on, leave a lot to be desired, but this will likely get fixed, given enough t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Moving onto the one big aspect that All-Star Brawl inarguably has on Smash Ultimate by leaps and bounds, the online playability. The online services in Nintendo Games usually leave a lot to be desired, especially for fighting ga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There&#039;s never a dull moment here. The way this brawler is designed, combat unfolds quickly and efficiently. Characters can close the distance between each other at an alarming rate, and their rapid-fire combos are sometimes hard to keep up w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In Ultimate , players can shield, then spot dodge or dodge roll in any direction, giving themselves a decent amount of I-Frames to avoid any incoming attacks. This also allows them to use their shield as a feint, tricking enemies into getting close before they spot dodge out of the shield and attack. Both the &amp;quot;Defend&amp;quot; and &amp;quot;Shield&amp;quot; mechanics in these games obviously have a lot of thought behind them, but NASB&#039;s does take a bit of getting used&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;First up is the fact that NASB has no Shield Roll or Spot Dodge mechanic. Rather than &amp;quot;Shielding&amp;quot;, players press the &amp;quot;Defend&amp;quot; input in NASB. This differs from Ultimate&#039;s Shield mechanic in a few key ways, but the one players will most likely notice first is the fact that defending in NASB feels very &amp;quot;locked-down&amp;quot; since the player doesn&#039;t have many maneuvering options while their defense is&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Let’s be fair, Nickelodeon All-Star Brawl AKA NASB is a very fast-paced game. People accusing this of being a Smash Bros Ultimate clone will find that it has a lot more in common with Melee than any game after that. And, with fast games, heavy characters tend to quickly find their way to the bottom of the ranki&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But, even still, this elusive little Air Nomad is so good, especially in the air. The most accurate comparison would probably be Diddy Kong in Smash Bros Ultimate , as he’s fast and builds up damage in an instant, but struggles with actually finishing off opponents consisten&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On top of these, why not throw in some live-action Nick characters? Shows like All That , iCarly , and Ned&#039;s Declassified School Survival Guide are just a big part of the network&#039;s legacy as its animated works . They should logically get some representation in this celebratory ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;First things first, let’s be real, this game is very mashy. Moves come out so quickly and finish even faster, meaning there are a lot of moments in a match where both players will be spamming an input over and over hoping it h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Grabs in NASB might be far less creative and weaker overall than in other games, but they have quite a lot of uses. For example, all the throws in this game toss the enemy pretty close, making them great for leading into com&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DesmondTarenorer</name></author>
	</entry>
	<entry>
		<id>https://bioremediate.net/index.php?title=User:DesmondTarenorer&amp;diff=3345</id>
		<title>User:DesmondTarenorer</title>
		<link rel="alternate" type="text/html" href="https://bioremediate.net/index.php?title=User:DesmondTarenorer&amp;diff=3345"/>
		<updated>2026-03-03T18:16:34Z</updated>

		<summary type="html">&lt;p&gt;DesmondTarenorer: Created page with &amp;quot;I am 30 years old and my name is Cathy Isabelle. I life in Den Haag (Netherlands).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my blog post :: [https://Tapzin.com/ Tapzin.Com]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am 30 years old and my name is Cathy Isabelle. I life in Den Haag (Netherlands).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my blog post :: [https://Tapzin.com/ Tapzin.Com]&lt;/div&gt;</summary>
		<author><name>DesmondTarenorer</name></author>
	</entry>
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