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	<id>https://bioremediate.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CurtisWaid</id>
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	<updated>2026-04-16T12:04:22Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://bioremediate.net/index.php?title=Red_Dead_Redemption_2_Had_No_Staying_Power&amp;diff=4188</id>
		<title>Red Dead Redemption 2 Had No Staying Power</title>
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		<updated>2026-03-03T21:33:23Z</updated>

		<summary type="html">&lt;p&gt;CurtisWaid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Even if you have never played either Red Dead Redemption game, it&#039;s clear that horses play a major role, and to ensure that the movements were as realistic as possible, the creators went above and beyond. The team actually motion-captured a stunt horse, which isn&#039;t the easiest thing to do as they managed to record as many possible movements, although this brought with it plenty of probl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You&#039;ll be hard-pressed to figure out what you&#039;re missing in Red Dead Redemption 2 . The main storyline could be complete and you could have wandered about the wilderness for hours, but you&#039;re sure to find something you previously missed. There are so many encounters waiting beyond the horizon. No icons on the map will guide you to every little moment. Make your own moments. And the shroud of uncertainty that blankets what you should do next is thrill&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Similarly, Red Dead Redemption 2 seems to fight its own nature. Perhaps, more accurately, I&#039;m constantly fighting my own nature as a gamer while playing it. Small mishaps always pulled me out of the game, like bumping into pedestrians in Saint Denis would automatically get me wanted, which obviously turned into bloody shootouts every time. The serious nature of the game and its story belied no actual seriousness when presenting topics of immense depth. Rockstar&#039;s attempt at making one of the most realistic games falls flat due to awkward button placement, cumbersome menus, annoyingly constant random events, and a slowly-paced st&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Especially in the build-up to its release, Red Dead Redemption 2 was poised to be a game with no bounds. From the images and trailers I viewed consistently, the hype was as glorious as Grand Theft Auto V &#039;s, maybe even bigger. Games like Nier and The Last of Us attained similar spells of immense hype, yet that same energy is still there. With The Last of Us 2 slated for release sometime later this year, the hype is ever-present and swirling, thanks to Troy Baker . Now, nearly a year into its life cycle, Red Dead Redemption 2 is faced with questions about quality. What could have been done better? Why has the hype all but dissipated? And what&#039;s with all the horse man&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The problem with Bill is that because Dutch helped give his life meaning and purpose he&#039;s loyal to him to a fault. Even when it&#039;s clear as day that Dutch and Micah are steering things in the wrong direction, Bill never serves any push back.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As we&#039;ll get into later Leopold Strauss didn&#039;t have the greatest life growing up in Europe. His family struggled to make ends meet and often resorted to extreme measures just to make sure they were fed and sec&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;An often overlooked, yet essential aspect of a good visual narrative is the music. Whether it be a movie, television show, or video game, if the story contains some type of emotional element, it becomes the music&#039;s job to drive that element home. If you played Rockstar&#039;s Red Dead Redemption 2 last year, you experienced a story with a fair amount of emotional complexity that challenged the themes of loyalty, morality, and freedom, and did so in a way that resembled nothing short of a masterpiece. Like most stories of this nature, an enormous bow was needed to tie all of those layers together and create an experience that was just as moving as a movie you&#039;d see at the theater, or a television show that you&#039;d watch at home. Woody Jackson&#039;s The Music of Red Dead Redemption 2: Original Score serves as that metaphorical bow, elevating the game to be the immersive, unforgettable experience that is Red Dead Redemption&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The song that stood out the most for me personally was Revenge Is A Dish Best Eaten , which served as the musical counterpart for the game&#039;s mission of the same name. It begins with an elegant string section, calling into mind the city of Saint Denis and the lavishly devious character of Angelo Bronte. Soon after, an eerie horn emerges into the piece, serving representative to Dutch in a tension-building contrast to Angelo Bronte&#039;s strings. The two instruments, while complementing each other, build two separate forms of tension in the same way that the ego-centric, power-hungry personalities of Dutch and Bronte clash with one another. The two personalities dance around with each other until they can no longer coexist. The horns build, rapid guitar strums emerge, then we experience an unnerving high set of strings, right before everything stops all at once for a brief moment. In that brief moment, Dutch kills Bronte. Right as it passes, a heavy string section crashes in to represent Arthur Morgan&#039;s horror in realizing [https://www.Gamehubfans.com/ just click the following post] how far Dutch has strayed from the man he once k&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, despite how natural Wiethoff seems in the role, he wasn&#039;t actually Rockstar&#039;s initial choice to do the job, as the company originally hunted down several big-name celebrity actors instead. The major name considered for the role was none other than Clint Eastwood, which makes sense given his history with the Western ge&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CurtisWaid</name></author>
	</entry>
	<entry>
		<id>https://bioremediate.net/index.php?title=User:CurtisWaid&amp;diff=4187</id>
		<title>User:CurtisWaid</title>
		<link rel="alternate" type="text/html" href="https://bioremediate.net/index.php?title=User:CurtisWaid&amp;diff=4187"/>
		<updated>2026-03-03T21:33:19Z</updated>

		<summary type="html">&lt;p&gt;CurtisWaid: Created page with &amp;quot;I am Justina from Steinauer. I love [https://www.Gamehubfans.com/ go to these guys] play Guitar. Other hobbies are Geocaching.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am Justina from Steinauer. I love [https://www.Gamehubfans.com/ go to these guys] play Guitar. Other hobbies are Geocaching.&lt;/div&gt;</summary>
		<author><name>CurtisWaid</name></author>
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